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Lintlie

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  1. IC The elation and managing to snare the mage is short-lived, and quickly afterwards they start moving again, albeit very slowly. She is about to try again when Pit’s scream reaches her brain and snaps her to look around for Cerin, finding him bloodied with a large ape standing over him and pummeling down. The swirling portal behind even more menacing as anything could step out any moment. Mage momentarily forgotten in favour of helping Cerin, and listening to Pit. She instead fires at the ape. Though her distraction from the mage is short-lived. But before she can do any more she is wisked away. To hit MankaFire Damage
  2. 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Quinty had read about the ethereal plane before, especially after picking up the specific scroll she just used. But to read about the plane and to be on it are astronomically different. Her body feels light, but all her senses feel like she is under water. The sound of battle muffled and she can’t see as far anymore, the mist overtaking quickly and obscuring a lot. Still, she keeps running forward as she hears Gannon strangely clear inside her mind, not muffled like everything else. A part of her that isn’t solely focused on the mage and survival pings with relief that he is still alive, but it is buried far down, unable to be really registered by the distraught girl. ”Inside the temple, with the portal. Many mages and apes here.” She managed to respond, remembering the circle outside that Aranoth was dropped into. Only mere moments later she appears back on the material plane, still running forward, past their giant friend. Pit’s words reach her, but she doesn’t look to where her friend would be. ”They understand you as much as me.” She isn’t certain, but the spell she saw in the mage's book was one of mutual understanding of individuals, not like her comprehension spell. And she isn’t skilled enough to perform it in such a manner that she can also be understood, make the spell bidirectional. But there isn’t really room to think on that, or worry about needing to be better, only about finding the mage. Which she hasn’t yet. Though she is certain she saw them run around the corner to the left, one archer close by where she saw them disappear from view, and blocking her path further in. A roar from behind has her step falter even more. ’No! I have to find the mage. Close the distance.’ She starts running again, straight towards the archer and the pathway. She will just have to ignore them to see where the mage flew off to, what further in paths there are in this grant temple. Hope her magic will protect her from death. With each step her head is on a swivel, to try and find them, trying to at least not get hit by an arrow or sword slash that will highly likely come her way. However, what she doesn't expect is a rush of black in the opposite direction, and when sending a quick glance that way she almost stops dead in her tracks as she comes face to face with the mage. Before always too far away, and perhaps now far too close. Quinty Whithorse Human - Abjuration Wizard "OOC" Effects: Comprehend Languages. Blink Blink: [ROLL="end of turn roll"]1d20z[/ROLL] Action: Dash Bonus Action: - Movement: 30f south, then with dash, run into the hallway she saw the mage disappear into. Item Manipulation: - End of turn fear roll: [ROLL="CON DC 14"]1d20z[/ROLL] Reaction: (In order of priority) 1. Counterspell if she suspects the spells to be considerably powerful or problematic. [ROLL="Arcana check for her to determine how problematic a spell might be"]1d20+12z[/ROLL] 2. Deflect if Quinty gets attacked ranged, that would be more damage than her ward can take. 3. Shield if Quinty gets attacked melee, that would make the difference against the attack, that would be more damage than her ward can take. Statblock Quinty Whithorse Human Abjuration Wizard 5 Str: 8 Dex: 10 Con: 10 Int: 18 Wis: 14 Cha: 16 HP: 14/22 HD: 5d6 AC: 10 Saves: SavesStr: -1 Dex:+0 Con: +0 Int:+7 Wis:+5 Cha:+3 Speed: 30ft Inspiration: 0/1 Rule of Cool: 1/1 Ward HP: 0/14 (Active) Spell Slots: 2/4 1st - 1/3 2nd - 2/2 3rd Spell Modifier: +4 Spell DC: 15 Spell attack: +7 Spells: Cantrips: Dancing LightsDancing Lights Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (Phosphorus, wychwood or glowworm) Duration: Conc. Up to 1 minute You create up to four torch-sized lights that hover in the air. Each shed dim light in a 10-foot radius. You can also form them into one glowing humanoid shape. As a bonus action, you can move the lights up to 60 feet. Each light must be within at least 20 feet of another one. A light goes out if it exceeds the ranges of the spell., Fire BoltFire Bolt Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a small flame at a creature or object, making a ranged spell attack. The target takes 1d10 fire damage on hit. The fire ignites any flammable object hit by it that isn't being worn or carried. Leveling: The spell's number of damage dice increases by one at levels 5, 11, and 17., HopelessnessHopelessness Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 round A creature that can see and hear you in range must make a Constitution saving throw or take 1d6 psychic damage on the next saving throw it makes before the end of your next turn. Leveling: The spell's number of damage dice increases by one at levels 5, 11, and 17., MendingMending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot【30 cm】 in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object., MessageMessage Transmutation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (copper wire) Duration: 1 round You point at a creature and whisper a message that only it can hear, and it can whisper back a reply that only you hear. You can cast through objects if you know the target and that it's beyond the wall, but magical silence, 1 foot of stone, 1 inch of metals, a thin sheet of lead, and 3 feet of wood will block the spell. The spell can move through corners and other openings., PrestidigitationPrestidigitation Transmutation cantrip Casting Time: 1 action Range: 10 feet Components: V, S Duration: Instantaneous You create one of the following effects: You create a harmless sensory effect. You light or put out a small fire. You clean or soil an object no larger than 1 cubic foot. You chill, warm, or flavour up to 1 cubic foot of nonliving material for 1 hour. You make a small mark appear on an object or surface for 1 hour. You create a nonmagical trinket or a hand-sized illusory image. It lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss an effect as an action. 1st level: ⧠ AlarmAlarm 1st-level abjuration Casting Time: 1 minute (Ritual) Range: 30 feet Components: V, S, M (a tiny bell and a piece of fine silver wire) Duration: 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a handbell for 10 seconds within 60 feet., ⧠ Comprehend LanguagesComprehend Languages 1st-level divination Casting Time: 1 action (Ritual) Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language., ⧠ Detect MagicDetect Magic 1st-level divination Casting Time: 1 action (Ritual) Range: Self Components: V, S Duration: Conc. Up to 10 minutes An aura forms around objects or creatures you can see, indicating that it is magical. It must be within 30 feet. You also learn its school of magic, if it has one. This spell can't detect magic through 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt., ◼ DeflectionDeflection 1st-level abjuration Casting Time: Reaction Range: Self Components: S Duration: 1 round You wave your hand at an incoming projectile. The projectile is deflected (even a critical hit) and you gain +2 AC against all ranged attack until the beginning of your next turn., ⧠ Find FamiliarFind Familiar 1st-level conjuration Casting Time: 1 hour (Ritual) Range: 10 feet Components: V, S, M (10 GP worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) Duration: Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action, while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll., ◼ Gibbering TongueGibbering Tongue 1st-level enchantment Casting Time: 1 action Range: 120 feet Components: V, S Duration: 1 round You point at a creature you can see within range. The target must make a Wisdom saving throw or be effectively mute for the duration of the spell, as it spouts unintelligible gibberish. This condition prohibits both verbal communication and verbal components for spell casting. At Higher Levels: The caster may choice one additional target within 30 feet of the first target for every 2 levels above 1st level. , ⧠ IdentifyIdentify 1st-level divination Casting Time: 1 minute (Ritual) Range: Touch Components: V, S, M (a pearl worth at least 100 GP and an owl feather) Duration: Instantaneous You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it., ⧠ Protection from Evil and GoodProtection from Evil and Good 1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Conc. Up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect., ◼ ShieldShield 1st-level abjuration Casting Time: 1 reaction (which you take when you are hit by an attack or targeted by the magic missile spell) Range: Self Components: V, S Duration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile., ◼ SleepSleep 1st-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren't affected by this spell. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st., ⧠ Unseen ServantUnseen Servant 1st-level conjuration Casting Time: 1 action (Ritual) Range: 60 feet Components: V, S, M (a bit of string and of wood) Duration: 1 hour This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. 2nd level: ◼ Hold PersonHold Person 2st-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S, M (a small, straight piece of iron) Duration: Conc. Up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. ◼ LevitateLevitate 2st-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end) Duration: Conc. Up to 10 minute One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. When the spell ends, the target floats gently to the ground if it is still aloft. ◼ SuggestionSuggestion 2st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Conc. Up to 8 hours You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. The target must make a Wisdom saving throw. On a failed save, it purses the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn’t met before the spell expires, the activity isn’t preformed. If you or any of your companions damage the target, the spell ends. 3rd level: ◼ CounterspellCounterspell 3rd-level abjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. ◼ HasteHaste 3rd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Conc. Up to 1 minute Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, they gain a +2 bonus to AC, they have advantage on Dexterity saving throws, and they gain an additional action on each of their turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions, until after their next turn, as a wave of lethargy sweeps over them. Passive Perception: 12 Initiative: +0 Languages: Common, Draconic, Sylvan Skills: Arcana (+12), History (+7), Insight (+5), Investigation (+7), Persuasion (+6), Sleight of Hand (+3) Tools: Alchemy kit, Calligraphy kit, Seamstress kit Weapons: Daggers, Darts, Slings, Quarterstaffs, Light crossbows Features: Arcanist (1/1)You study the arcane arts, gaining the following benefits: Increase your Intelligence score by 1, to a maximum of 20. You gain proficiency in the Arcana skill. If you are already proficient in the skill, you add +2 to your proficiency bonus to checks you make with it. You learn the Prestidigitation and Detect Magic spells. You can cast Detect Magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest. , ProdigyYou have a knack for learning new things. You gain the following benefits: You gain one skill proficiency of your choice (Sleight of Hand), one tool proficiency of your choice (Alchemy set), and fluency in one language of your choice (Sylvan). Choose one skill in which you have proficiency (Arcana). You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. El'Treal's BlessingCalling upon her name caster the Calm Emotion on oneself, ending Charm and Frieghten effects. Each time you do so, a small, but permanent diminishment in your ability to "feel" occurs. You are unsure if there is any way to reverse this and it will be handled through roleplay. Class Features: Spell CasterCantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table. Your Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know. Adding New Spells When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level which you can prepare and if you can spare the time to decipher and copy it. For each level of the spell, the process takes 2 hours and costs 50 GP. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells. Replacing Your Spellbook You can copy a spell from your own spellbook into another book. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need to spend only 1 hour and 10 GP for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. Preparing and Casting Spells The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells. you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. Spellcasting Ability Intelligence is your spellcasting ability for your wizard spells. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier and proficiency bonus for the spell save DC of a wizard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier. Spell Attack modifier = your proficiency bonus + your Intelligence modifier. Spellcasting Focus You can use an arcane focus as a spellcasting focus for your wizard spells. Learning Spells of 1st Level and Higher Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots. as shown on the Wizard table. On your adventures. you might find other spells that you can add to your spellbook., Ritual CasterRitual Casting You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared., Arcane RecoveryArcane Recovery Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher., Abjuration SavantAbjuration Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook are halved., Arcane WardArcane Ward Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage. While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. Once you create the ward, you can't create it again until you finish a long rest. Character Sheet: Equipment Layout Loot: 0PP 0GP 0SP 0CP Other: - Main Hand: Wand (Spell focus) Off Hand: Nothing Items and Location: Commoner's clothing - Worn Spellbook - Right Hip Wand (Spell focus) - Left Hip Potion of Healing - With Pit Potion of Greater Healing - Left Hip Scroll Case (Scroll of Hypnotic Pattern) - Back Right Hip Scroll of Beacon of Hope Scroll of Blink Scroll of Intellect Fortress Scroll of Protection from Energy Scroll of Heroism Scroll of Ray of Enfeeblement Waterskin - Right Hip Dagger - Right Leg Backpack - Back Heward’s Handy Haversack - Worn Bag of holding from Caulan, holding a library worth of books of his choosing. "Mina Statblock" Mina Quinty's Tressym Familiar Str: 3 Dex: 15 Con: 10 Int: 11 Wis: 12 Cha: 12 HP: 5/5 AC: 12 Saves: SavesStr: -4 Dex:+2 Con: +0 Int: +0 Wis:+1 Cha:+1 Speed: 40ft, climbing 30ft, flying 40ft Passive Perception: 15 Initiative: +2 Languages: Understands Common, can't speak it. Skills: Perception (+5), Stealth (+4) Features: Darkvision 60ft, Detect invisibility 60ft, Keen smellAdvantage on Perception checks that rely on smell, Poison senseDetect whether a substance is poisonous by taste, touch, or smell Immunities: Poison damage, Poisoned condition Weapons: ClawsMelee Weapon Attack, +0 to hit, reach 5ft, one target. Hit: 1 slashing damage Sheet: "Mina Whereabouts" Safely in her pocket dimension, worried about the others.
  3. RAW original thread [CENTER][URL="https://www.myth-weavers.com/sheet.html#id=1819424"][SIZE="7"][FONT=Goudy Old Style, Times New Roman][COLOR="Purple"][B][U]Quinty Whithorse[/U][/B][/COLOR][/FONT][/SIZE][/URL][/CENTER] [TABLE=2,1][R=1,1][CENTER][IMG]https://i.pinimg.com/236x/bd/2e/98/bd2e98ea483e7fb65789902bea11975e--character-concept-art-digital-art-character.jpg[/IMG] [COLOR="Purple"][B]"So cool! How do you do that?"[/B][/COLOR][/CENTER] [R=2,1][B]Gender:[/B] Female [B]Race:[/B] Human (Variant) [B]Age:[/B] 14 [B]Alignment:[/B] GN [B]Background:[/B] Commoner - Folk Hero adjusted ([OOC="Custom"]Feature: Rustic Hospitality Proficiency: Persuasion + Insight Tools: Caligraphy kit + Sewers kit (Custom) Equipment: Travelers clothing, 15gp, Caligraphy kit, Sewers kit [/OOC]) [B]Class:[/B] Wizard 0 [B]Mentor:[/B] Gannon Matthiason [B]Passive Perception:[/B] 12 [B]Passive Insight:[/B] 13 [B]HP:[/B] 4 [B]Hit Dice:[/B] 1d6 [B]AC:[/B] 10 [B]Initiative:[/B] 0 [B]Size:[/B] Medium [B]Speed:[/B] 30f [/TABLE] [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Personality[/B][/SIZE][/FONT] [HR][/HR] If there is one thing that characterizes Quinty the most it is her boundless sweetness and happiness. The girl always tries to see things in the best way possible and always tries to make others happy or help them with something. She does not have a single mean bone in her. As such she just can’t understand why other people would be mean to others. Just can’t wrap her head around the concept. Many mean actions (like bullying) are confusing to her. There have been occasions where some kids would bully her as a proxy to get back at her brother in some way. Often Quinty would try to help them and be far too sweet and kind. Often people couldn’t keep up the act of being a bully to someone that friendly. Though if her brother would ever catch wind of it, the bullies would often wish they were never born. Some would call her naïve (and they would be right) but Quinty doesn’t see it that way at all. Helping people is one of the best things there is to do. Seeing others smile gives her a warm and content feeling. She hopes to make others as happy as she feels herself. In the same vain she also gives people a second chance (or third or fourth, or etc.) because everyone deserves to have someone help them and she just can’t believe people would willing choice to do bad if they weren’t desperate. She also has an immense appreciation for the skills other people have. Everyone is just amazing in some way or another, and Quinty makes a point to make sure they know. Praise and compliments come as easy as breathing to her and are never fake. Though if people compliment her, she easily gets flustered. As much as she gives compliments, she is pretty bad at receiving them. She often tries to deflect or outright doesn't believe she is as smart or kind, as others say. She is just trying her best, like everyone else, and there are so many more amazing people everywhere. They deserve the praise far more than she does. Her parents instilled a good dose of discipline and appreciation of hard work. This shows the most in Quinty in the way she studies the arcana. The girl already has an above average intelligence and memory, and mix this with her study ethics, it comes to no surprise that she had mastered the basics of arcane energy manipulation. Her parents made sure she could buy any of the books she needed, a fact Quinty made plenty of use of, though didn’t abuse. As such her own room has multiple bookcases filled to the brim. She also has a few tutors. Some expressed their delight for such an attentive and studious pupil. Her unsatiating curiosity often has the girl buried in books or asking a million questions. She just wants to understand everything. All in all, Quinty is still very much a child, one that will learn a lot of lessons as she grows older. Many lessons that can never be found in books. [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Bonds[/B][/SIZE][/FONT] [HR][/HR] [FLOATRIGHT][IMG2=200]https://i.pinimg.com/236x/0d/b3/4d/0db34d7fd3e364a687c18db2a42f5e42.jpg[/IMG2] [IMG2=200]https://vignette.wikia.nocookie.net/malazan/images/2/24/Toc_the_younger_by_artsed-d8ub8us.jpg/revision/latest?cb=20150718151322[/IMG2] [IMG2=200]https://payload.cargocollective.com/1/17/555482/8670666/prt_200x200_1412576778.jpg[/IMG2][/FLOATRIGHT][B]Mom - Carlis:[/B] A woman with a presence alright. Her mother has a large burning fire in her being and a whirlwind of ideas and action. Somewhat impulsive, and once she has set her mind to something only the gods can stop her from reaching her goal. She has an abundance of confidence and shows it, afraid of nobody, nor afraid to speak her mind. It has gotten her in plenty of trouble that others had to get her out of, but it does provide hilarious stories. She is also quite the iron fist at home and dishes out chores and extra work on a regular basis. Of course, both her kids have an excellent sense of style and how to present themselves. She wouldn’t have it otherwise. [B]Dad - Kareem:[/B] A kind soft-hearted man with an eye for finances and practical issues. He runs both the household and shop with great efficiency, never losing sight of what is most important. His family. Even with the efficiency, the house nor shop feel like a cold place. Quite the opposite. Both feel like a welcoming place where one can find both rest and excitement (depending on which parent they run into). [B]Brother - Liam:[/B] Almost an exact copy of their mother but with their father's looks. He took an interest in swords from a young age and has practised it almost religiously. He convinced his dad to get him into some training and quickly managed to snatch himself a prominent mentor who would continue training him in ways the blade. The mentor, sergeant Alfred, had seen the abundance of talent and drive the boy held. The sergeant wanted to make sure the boy would grow in the correct direction and also to sharpen his already blossoming skills. Many would call her brother an overconfident ass, but the thing is, the guy is actually just that good at fencing, much to the frustration of his peers. Many waiting for the day for him to finally get knocked off his high horse. The boy is also incredibly stubborn. [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Flaws[/B][/SIZE][/FONT] [HR][/HR] Her main flaws are her youth and naiveness. She still has a lot to learn about the world and has always been protected from any immense hardships. She is also far too trusting. There is a good chance someone will take advantage of her without her even knowing it at all. Her parents and brother have been protecting her in many ways she is unaware of. Unaware of the danger and more sinister folks. She just doesn’t know how someone could willingly hurt another being. So far this hasn’t caused a problem yet, but since she always wants to help everyone in any way possible, she tends to forget about herself in those situations. It would be very easy to abuse her in that way. Though maybe a reason this hasn’t happened yet has something to do with a certain brother and parents. [I]Shudder.[/I] Puberty is also starting to take more effect and Quinty can become quite flustered when a pretty or kind male is giving her attention. Blushing profusely as she tries to both hide and wanting more. Her mind can be quiet the teenager school girl mess. [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Shame[/B][/SIZE][/FONT] [HR][/HR] Her mother taught all her children to be proud. Proud of who they are and what they can do. Coupled with having a good life, Quinty doesn’t really have anything to hide or even feels like there is even a reason to ever hide something. Everyone makes mistakes, no need to ashamed of that. Though if asked she would say she is ashamed how much of a meany her brother is. Though the two can absolutely not live without the other. Or with. [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Fears[/B][/SIZE][/FONT] [HR][/HR] On a conscious level, she is afraid she can’t help everyone yet. She knows bringing people a cup of tea and a listening ear isn’t enough in some cases, and she still needs to learn a lot and get better with her magic to really be capable of helping anyone with any problem. (She isn’t aware that no matter how strong she will get, realistically, she can never help everyone with everything. But let the young girl dream.) On a subconscious level, she is terrified of losing her family in some way. The obvious way it to death or kidnapping or something else external, and she is potentially semi-aware of this if she really tries to think about it. But even more subconsciously she would be absolutely broken if her brother would actually shun her and want nothing to do with her. Her mind can’t even fathom that happening with her parents. [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Mannerism[/B][/SIZE][/FONT] [HR][/HR] It’s a good thing she is still so young, because otherwise, she would have plenty of wrinkles for the amount of time she smiles and laughs. It is almost unheard of for her not to be happy and smiling in some shape or form. She always has a few books on her person. Either in her arms, in her backpack, or in her hand being read. She also has a little notebook in which she makes a lot of notes with charcoal. It’s quick but messy, and it had taken her mother a while to make sure Quinty would cut the habit of whipping her hands on her clothing. Learning the spell Prestidigitation was a gift from the heavens if you would ask her mom. No more sooth smutches on her clothing, face, or hands. Instead of whipping her hands, she now has developed the habit of using Prestidigitation almost constantly. Whether it would be for greasy stains of food or charcoal. [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Background[/B][/SIZE][/FONT] [HR][/HR] [IMG2=800]https://i.pinimg.com/originals/6a/c3/31/6ac3313626f6bf41e657cbb5c0b7c4a2.jpg[/IMG2] Quinty comes from a vibrant and loving household. She got her over excitement and energy from her mother and her ever kind heart from her father. Her brother is this weird mix of overprotective (behind her back) and an incredibly tease (to her face). [FLOATRIGHT][IMG2=200]https://cdna.artstation.com/p/assets/images/images/003/996/192/large/atomhawk-design-voracious-games-potionomics-potion-shop-morning.jpg?1479295334[/IMG2][/FLOATRIGHT]The girl has always been smart for her age and peers. Like her brother, she showed great perseverance, though for a very different field and application. She could often be found with her nose in some type of book, be it fantasy fiction or something factual or about the arcana. And if she wasn’t seen with a book she could be found either helping her parents in their clothing shop or spending time with her friend in great delight. Her parents have a decent clientele, serving mostly the slightly upper folk with nice looking and decent clothing. Quinty often helps her parents with measuring people and sewing cloth. Her mother has an excelled eye for design and the visionary. While her father keeps an eye on the practical parts of running a business. Many of the clients are always happy with her service and some older women even faun over her. [B]”She is such a sweet young lady. So well behaving.”[/B] Thanks to her father excellence with money and their thriving business, the two children never had a shortage of anything. Her brother always got the equipment he needed for training and Quinty would get as many books and tutors as she wanted. They made a sure the kids know the value of hard work (maybe a bit too much so for Liam) and had them help around in the household and shop to keep them from becoming spoiled brats. [FLOATRIGHT] [IMG2=500]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/38e6ec56-0db3-4025-a31b-1bcf75f9aff6/dar1i8y-c5746a88-e2ce-470a-91fb-19ebed8cbeb7.jpg/v1/fill/w_1024,h_402,q_70,strp/shops_facades_concept_art_by_aerhalev_dar1i8y-fullview.jpg[/IMG2][/FLOATRIGHT] The last few years her brother would spend less time with the shop and most of his days with his mentor. At first Quinty was happy that she would finally get some peace and quiet from his teasing. However, quickly enough she started to really miss him. She now often clings to her brother when he is home. Which he mainly uses to tease her a great deal. In those moments Quinty sometimes wonders why she even misses him in the first place. Her parents keep her busy with the shop and preparing her for the moment she will be ready to have a mentor choice her. Her mom especially has been putting a lot of extra pressure on the girl to her up to snuff. Her mother has also worked extra hard on a project of her own. Making a wonderful outfit that Quinty will be wearing during the ceremony. She needs to stand out to get the attention of the best. Quinty had yet to see the piece, until the day itself. [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]What ‘strangers’/town folk know about Quinty[/B][/SIZE][/FONT] [HR][/HR] Her parent's shop is fairly well known among the townspeople and as such her family names is quickly associated with the business. Her brother is also fairly well known around town with peers their age, though more in a negative way. Older people mostly know Quinty as that sweet helpful girl that always gives them the best and kindest service when they are shopping. People her own age might know her from the shop or from seeing her around the library or books store. And there is one thing everyone knows about her: this girl is always smiling and happy. ((I would like to see if she can more closely know another character if she gets picked)) [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Appearance[/B][/SIZE][/FONT] [B]Age:[/B] 14 [B]Height:[/B] 1.58m [B]Weight:[/B] 51kg [B]Skin:[/B] Caucasian [B]Hair:[/B] Brown [B]Eyes:[/B] Amber [HR][/HR] [FLOATRIGHT][SPOILER="Common facial expression + Common outfit"][IMG2=400]https://i.pinimg.com/originals/db/bc/ca/dbbccab5c21ce10cafd823c590cc5d34.jpg[/IMG2][IMG]https://i.pinimg.com/236x/59/78/f3/5978f336664fbb68f538f902c41e8484--anime-outfits-anime-ninja-outfit.jpg[/IMG][/SPOILER][/FLOATRIGHT]Quinty is a slightly above average looking girl. However even though officially she has hit puberty, her body is slow on the uptake. As such she looks more like an 11 year old that is taller for her age. Somehow her growth spurt did hit on time. She is a little on the chubby side, but in an adorable way. Like her brother, most of her looks seem to come from her father. She has his brown hair and amber eyes, and a healthy slightly bronze complexion. Unlike either parent, her hair is relatively straight with some soft waves. Her normal clothing is rather modest and practical, though still stylish. She really likes the colour purple, so it is often incorporated into her outfit in some way. Sometimes a hair lint. Other times the whole dress. She also owns a backpack her mother made for her that looks absolutely stunning and is also practical. She often keeps her books in it. [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Party Role[/B][/SIZE][/FONT] [HR][/HR] Mechanics-wise Quinty will have a maybe a few battle spells, but she will mostly be focusing on utility spells and spells that help with understanding (Identify and Detect Magic). Depending on where the campaign goes/where her teaching will go she will learn different types of spells. She is pretty flexible, but a mage in the middle or only all about damage will not be her. In RP I see Quinty as an ever-shining light of optimism and kindness. She is always in awe of what the other can do and will always wear a smile. She will constantly complement people and offer whatever help she can offer. An uplifting aura to be around. She is also quite the baby sister and will likely flock to someone that is like the older sibling type. She is also very eager to learn and will ask many questions, both to PCs and NPCs. [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Writing Examples[/B][/SIZE][/FONT] [HR][/HR] [SPOILER="The day itself"]Today was the day. Today all sorts of skilled people would take the mantel of mentor-ship and pick an apprentice. She had attended 2 festivals before this one, but could only really remember one of them. The one where her brother had gotten picked by sergeant Alfred. She remembered how happy they had all been and how proud her parents were. Liam had been so pleased that he even did some nice things for her. It had been a wonderful sunny day with plenty of fanfare. There were games all around, colours of all kind everywhere and so many people feasting and dancing. Quinty was getting all giddy just thinking about it. She couldn’t wait for the day to officially begin. [COLOR="DarkRed"][B]”Quinty. Time to wake up.”[/B] [/COLOR]Her mother loudly knocked as the whole street probably heard her. [COLOR="darkred"][B]”Your father already got the water warm. I want you in my workshop in half a candle.”[/B] [/COLOR]Quinty could hear her mom’s footsteps leave her door as she likely went back to the kitchen, making sure Liam wouldn’t eat it all before anyone else could. His huge appetite is well known to the butcher and baker her father visited. She quickly got out of bed and, with a with a skip in her step, bounded over to the washroom. Her evening gown flowing behind her. [COLOR="Purple"][B]”Morning dad.”[/B][/COLOR] [COLOR="Sienna"][B]”Morning sweetheart.”[/B][/COLOR] He gave her an affectionate pat on the head, ruining her bed hair. [COLOR="sienna"][B]”You also want an easy over sandwich?”[/B] [/COLOR] [COLOR="Purple"][B]”Yes please.”[/B][/COLOR] She answered in a high pitches cutesy voice, hugging her father before letting him leave the room. She quickly undressed and got into the warm water. A happy sight leaving her lips as she sunk lower. If today wasn’t such a special day she could have spend a long time in the tub. Sometimes she would even use her small flame manipulation magic to keep the flames at the right size and water the right temperature. Sometimes even bringing a book. But not today. Today she was going to have a speedy bath. She dipped her head below the water and got the soap bar from the side to quickly wash her hair. She wanted to look her absolute best. Though she wondered what outfit her mom made for her. She hadn’t been allowed to see it. But if it was anything like her brothers for his Election, it was going to be absolutely fabulous. [COLOR="purple"][I]’I just hope it won’t be too flashy.’[/I][/COLOR] Unlike her brother she preferred [B]not[/B] to be in the limelight. After a quick rinse she got out of the warm water and dressed herself in a new evening gown. Her mom would not want her to put on ‘dirty’ clothing when she had just cleaned herself. Next was combing her hair, at least she luckily had relatively straight hair so she was done in just a little bit. The amount of work her mother had to put in her hair would mean she would have been stuck here for another full candle. Once done she skipped over to the kitchen. Finding both her brother and father there. [COLOR="Red"][B]”Look who managed to lift herself out of the tub. I’m surprised you succeeded with those twigs for arms.”[/B][/COLOR] Liam took a large bite out of what could potentially be his sixth sandwich. His smug expression only partially hidden. Quinty was about to retort as she mock stomped over to the table, but her father beat her to it. [COLOR="Sienna"][B]”Play nice now, both of you. Today is supposed to be about festivities and enjoyment.”[/B] [/COLOR]He walked towards the table with those plats filled with food. One with a huge sandwich with everything on it imaginable, and the other with egg, hummus spread, and some healthy greens and cucumber. Just the way Quinty loved hers. Her dad’s homemade hummus spread was the best in the whole world. She shot a quick glare towards her brother, who was just smiling back, and not in the friendly way. With a huff, she turned her head away and went over to her own seat. Her father putting her plate in from of her.[COLOR="Purple"] [B]”Thank you dad.”[/B] [/COLOR]Not wasting any time she went to dig in. Her mouth barely fitting around the sandwich. She could hear her brothers’ quiet snickers but decided to ignore them. Her dad was right. Today was about festivities, about the Election. She would just have to ignore Liam and his jabs. After quickly finishing her food she cleaned the plate and her hands off with some magic. With a quick hug to her father and sticking her tongue out to her brother, she rushed off to her mothers’ workshop. The room was, as always, filled with so many different colours of cloth and threads, needles and a small forge in the back, for heating mainly. There was a mannequin in the back of the room with a large black cloth over it. Likely hiding her dress. She really wanted to see what it was. [COLOR="DarkRed"][B]”Good you are finally here.”[/B][/COLOR] Her mom waved her inside and ushered her towards the stool. [COLOR="darkred"][B]”You know the drill.”[/B] [/COLOR]She didn’t even stay or listen long enough to get a confirmation as she rushed around the room for the needed materials. Quinty took of her clean nightgown and tried to peek at the mannequin. [COLOR="darkred"][B]”Stand straight.”[/B][/COLOR] Her mother barked. Immediately attentive, Quinty jumped back up straight, looking right in front of her. She felt like she had been caught red handed with trying to get a quick peek. [COLOR="darkred"][B]”Hands up.”[/B][/COLOR] Her mom all business like. To which Quinty complied. A very soft but bulky layered garment was pushed over her head. She looked down to see a short orange yellow dress. She could feel it was somewhat tight around her midriff and the many layers were clearly to give the dress its volume. [COLOR="darkred"][B]”Quinty.”[/B] [/COLOR]The warning voice of her mother came. Standing back up straight, she lifted her arm to stand in a T-pose. Her mother set to work, getting the last details right and making the fitting perfect. The garments around her chest were tightened to fit snugly, and there was no way Quinty would get out without help or tearing the dress. From the short look she had gotten, the dress looked pristine. The small roses at the edge of the dress, and the fact one could see the layers at times, gave her a doll-like look. However that wasn’t all. Her mother wanted her to also wear two huge sleeves. Once slipped on, the upper arm parts were tight fitting, but below the elbow it was flowing and at least 2 times too large in the back. Carlis fastened the sleeves to the dress itself to make sure they wouldn’t sag too much. Quinty though this would have been it. But again, she was wrong. Next her mother fastened a choker neckless and brought out some more strings to loop around. And of course they couldn’t forget her hair. The number of clips and strands she saw probably meant her hair was just as elaborate as the dress. [FLOATRIGHT][SPOILER="Dress Design"][IMG2=300]https://unixtitan.net/images/battle-drawing-clothes-6.png[/IMG2][/SPOILER][/FLOATRIGHT] After what felt like forever, they were finally done. [COLOR="darkred"][B]”You look amazing.”[/B] [/COLOR]Her mother was standing in front of Quinty, pleased with her latest creation. [COLOR="darkred"][B]”Go take a look.”[/B][/COLOR] Carlis gestured with her head towards the large mirror in the room. A large self-satisfied and proud half smirk on her face. And she really did look amazing. Her mother had really outdone herself again. Quinty was blushing as it dawned on her that there was going to be no way that she wouldn’t stand out. Everyone was going to be looking at her. [COLOR="Purple"][I]O no.[/I] [B]”It’s amazing. Mom.”[/B][/COLOR] She liked how she looked. Liked it a lot. But did it have to mean she was going to have so many people’s eyes on her? Maybe she should stay close to her brother so he could take all the attention from her. She could deal with his remarks. All the eyes watching her, not so much. [COLOR="Sienna"][B]”You look wonderful, sweetheart.”[/B][/COLOR] Her father was standing in the doorway. Probably to remind them they actually had to leave the house on time if they wanted to enjoy the festival. The expression on his face making Quinty blush even more. He had a soft proud expression. Like he couldn’t believe how pretty his daughter looked right now. But trust her brother to break the moment.[COLOR="Red"] [B]”O wow, Mom actually managed to make you look half decent.”[/B] [/COLOR] Their mother cleared her throat to stop whatever was about to happen in its tracks.[COLOR="DarkRed"] [B]”Liam.”[/B][/COLOR] Begrudgingly he apologized. [COLOR="red"][B]”You look great Quinty.”[/B] [/COLOR] [COLOR="Sienna"][B]”Well shall we get going then? Those stuffed animals aren’t going to win themselves.”[/B] [/COLOR]Her father shook a small pouch filled with money for emphasize. [COLOR="Purple"][B]”I want to try a caramel apple.”[/B][/COLOR] Quinty pipped up, beaming with happiness and excitement. Today was going to be a great day. [/SPOILER] | [SPOILER="The 4 mentors"][COLOR="darkgreen"][B]”You will be participating in this year's Elections, won’t you dear.”[/B] [/COLOR]The middle-aged woman, that was a frequent customer, was making some small talk with Quinty as she is making some last adjustment to the dress the woman had ordered. [COLOR="Purple"][B]”Yes I will be. Though be honest I am rather nervous.”[/B] [/COLOR]The Election was still almost a full season cycle away, but many craftsmen had announced their mentor-ship for this cycles Election. Some prominent people had stepped up and many of her peers showed great excitement for the possibility of having one of them train them. Especially some of the people her brother trained were ready to snatch up a good military apprenticeship. Not that she was going for something of the like. Personally, she was hoping someone at the local bookshop or library would want her. Maybe she could even impress one of the mages on the town to take her under their wing. [COLOR="darkgreen"][B]”No need to be nervous dear. I am sure most would be delighted to have you as their apprentice.”[/B] [/COLOR]The client replied as she watched the younger girl work through the mirror. [COLOR="purple"][B]”Thank you for the kind words.”[/B][/COLOR] A blush clearly all over her face. [COLOR="darkgreen"][B]”So..”[/B][/COLOR] The older woman started, a small sly smile on her face. [COLOR="darkgreen"][B]”Have you heard about the latest people taking on the potential mantel?”[/B] [/COLOR] [COLOR="purple"][B]”Latest I heard, sir Baylings, the weaponsmith, was going to take on his first apprentice.”[/B][/COLOR] It had been quite the buzz when he had announced his participation. His work was well known around town and highly wanted by the military. Her brother had saved up for ages to afford his own rapier from the master weaponsmith. [COLOR="DarkGreen"][B]”That is old news, dear. No, the newest scoop is that The 4 are going to try their hand at it.”[/B][/COLOR] The 4?! No way, was she really talking about who Quinty was thinking about? Did she really mean… [COLOR="darkgreen"][B]”Alejandro Cavarubios, Gannon Matthiason, Gronlim Ograduum, Merith Rhistel”[/B] [/COLOR]The woman seemed to enjoy seeing the gears turn inside Quinty’s head. [COLOR="Purple"][SIZE="1"][B]”No way…”[/B] [/SIZE][/COLOR]The words hardly auditable. Her hands had stopped working, lost in thought. If that was true then so many people would be training night and day to get their attention. Her brother was going to be so jealous of whoever was going to catch Cavarubios’ eyes even though he wasn’t even participating this year. The Election itself was going to be so much more heated and important than ever. [COLOR="darkgreen"][B]”I’m sure you will catch mister Matthiason’s eye.”[/B][/COLOR] The woman went on. [COLOR="purple"][B]”I..I’m not like my brother.”[/B] [/COLOR]He had always been amazing in what he set his mind to. She was sure he would have caught their eyes. She however? Why should she catch their eye? She did have some affinity for the arcana and she had already studied quite a bit. But to catch the eye of Gannon? No. there were many other people within the village who were much better than her. Besides he was probably looking for someone that had some wisdom. She was just a young child, barely allegeable for this year's Election. She was also rather fragile physically. [COLOR="purple"][B]”I appreciate the vote of confidence, but I still have a lot to learn to get close to that possibility.”[/B][/COLOR] [COLOR="darkgreen"][B]”If you think so.”[/B] [/COLOR]She was not buying it at all. Quinty was surrounded by two powerhouses of personalities that she didn’t see how incredible she was herself.[COLOR="darkgreen"] [B]”Though if it was a contest of kindness and sweetness you would win hands down.”[/B] [/COLOR] [COLOR="purple"][B]”You flatter me too much.”[/B] [/COLOR]Quinty was blussing profusely as she tried to get to her job. [COLOR="DarkGreen"][B]”I’m just stating the truth.”[/B] [/COLOR] [/SPOILER] | [SPOILER="First time casting Detect Magic"][COLOR="purple"][I]’Four circles on each end. Check. The middle octagon perfectly centred. Check. The Draconic ruins for each of the eight schools. Check.’[/I][/COLOR] Quinty was going over all the needed preparations for the spell for a fifth time already that evening. She needed to make sure everything was perfect if it was going to succeed. When she had been researching this particular spell, the books said it was a harmless type that even when done wrong wouldn’t do any harm. But she wasn’t taking any chances. She didn’t want to make a mess of her room, or worse worry her parents. At least six different books lay open around the room, scattered on the floor around the magic circle she had drawn with white chalk. She had spent days figuring out all there was. The differences between books and all the similarities, everything to look out for, and what extra bits she could gather from cross-examining it with other spells that were of the same school or ability. After checking it all a sixth time, one time for each book, she deemed herself ready. [COLOR="purple"][I]’I can do this.’[/I] [/COLOR]She stepped into the middle of the circle with her favourite educational book. The pages open on the words that would need to be spoken as part of the spell. First, she tried to gather the needed magical energy. She could feel the little energy all around her in the air. She picked out each of the strands of arcane energy types that needed to go to their corresponding spots. Abjuration and Evocation together in the top right. Divination and Illusion in the top left. Conjuration and Necromancy in the bottom right. And last, Enchantment and Transmutation in the bottom left. Next, she tried to gather an additional amount of Divination energy from the environment into the middle octagon. Once she was sure she had enough she tried to direct it into the runes and chalk drawings she had made. Lighting up the whole room once the chalk and divination energy had merged. All that was left was to speak the words. Taking on last deep breath, she started with the incantation. [OOC="[COLOR=purple][B]”Tha mi ag òrdachadh an èadhair timcheall orm gus sealltainn dhomh na h-arcanaichean falaichte a tha a 'fuireach anns an stuth.”[/B][/COLOR]"][B]I command the air around me to show me the hidden arcana that resides concentrated in the material.[/B] In Gaelic[/OOC] She had practised the words many times before until she could dream them.. Yet this times it felt different, like there was power behind these words. Power she had put there herself. She could feel the magic she had gathers to come to a boiling point. Feeling like she could actually see the arcane energy in faint colours in their spots. Her eyes stung and the room became quiet. The runes on the ground no longer glowing and the energy no longer held still. Had she done it? She didn’t feel any different, besides a light sting in her eyes. Though part of her knew she was still keeping some arcane energy in control. She looked around her room but didn’t see anything different from normal. No glowing objects or bright colours. At times it felt like she saw streams of coloured dust in the air, but whenever she tried to focus on it she couldn’t see it anymore. [COLOR="purple"][I]’I should go check on mom’s workshop.’[/I][/COLOR] She knew her father had gifted her mom with an enchanted tread basked. Apparently, he had gotten it enchanted to hold as many threads and needles as wanted, all nicely ordered and displayed. It had been an anniversary gift for their 20th anniversary. She rushed down the stairs, and as she got closer to her destination, she could already see something different. There was a faint blue tint behind the door.[COLOR="purple"] [I]’It worked.’[/I] [/COLOR]Getting closer to the door she could hear her mother was working on something. [COLOR="purple"][I]’I really want to see it up close.’[/I][/COLOR] Quity knocked twice on the door.[COLOR="purple"] [B]”Mom, can I come in?”[/B] [/COLOR] [COLOR="DarkRed"][B]”Come in.”[/B][/COLOR] Her mother’s offhand voice came back. She was likely engrossed in her work and her kids knew not to ask too many questions when she was. Quinty quickly opened the door and got in. Closing it behind her again. There is was. The item that was giving off the faint blue glow, though now it wasn’t as faint anymore. The kit was shining brightly and strong.[COLOR="Purple"] [I]’Wow.’[/I] [/COLOR]If she remembered it correctly this was the colour corresponding to Conjuration. Which made a lot of sense. Teleportation spells were generally from that school and this did create a pocket dimension that the items travelled between. Or at least that was the logic Quinty was using to justify seeing this colour on her mom’s thread box. For a bit all she did was stare at the object, in awe of both the energy and shine it was giving off, and the fact that her spell had actually worked. This had been so much harder than the spells she had previously managed to complete. Requiring far more power and control. Not to mention upfront preparations and research. But it had all been worth it. ‘Cause she has succeeded. She couldn’t wait to tell her father about it. And her mom when she was done with her project. Ow, she couldn’t wait to push this in her brother’s face. All her mind kept thinking was: It had actually worked. [COLOR="Purple"][I]’I did it.’[/I][/COLOR] [SPOILER="Colours used"][IMG2=600]http://i88.photobucket.com/albums/k185/kuma_klaw/CircleofMagic.png[/IMG2][/SPOILER] [/SPOILER] | [SPOILER="Attack"]Quinty was skipping home with a set of new books in her arms. She couldn’t wait till she got to her room and could read them to her heart's content. After helping her father with dinner, of course. [COLOR="Teal"][B]”Your money or your life!”[/B] [/COLOR] Quinty had taken one of the quieter roads, and right now the only ones there were the man in front of her and she herself. The man was around her parent's age, although clearly malnourished, as he was holding a dagger with his right hand. It was clear this man was desperate. She quickly tried to grab her money pouch as she shifted the books in her arms. She didn’t have much on her. Only a few silvers, the rest already spend. But it should buy the man a decent meal for today. She walked over to the man holding her pouch out, offering it like she was giving it to a person who kindly asked for it, not threatened her. [COLOR="purple"][B]”This is sadly all I have on me.”[/B][/COLOR] She then remembered she also had a few muffins on her. She had bought them as a surprise for her parents. But his man clearly needed it more. She slung of her backpack without a care in the world, not in the least bit afraid of anything. All the man wanted was money and food. [COLOR="purple"][B]”Take these.”[/B] [/COLOR]Presenting the man with package holding 8 muffins, still slightly warm to the touch. The man seemed taken aback only for a moment. Then he hastily snatched the package from her hand and unwrapped it, immediate taking a bit out of the first one. Tears starting to stream from his eyes. [COLOR="teal"][B]”Hown yeo”[/B] [/COLOR]The thanks barely recognizable through the man's rushed chewing. The poor man soon starting on his second muffin. [COLOR="purple"][B]”Here.”[/B][/COLOR] Quinty offered her waterskin to the man. She could buy a new one tomorrow. Immediate the man took a huge gulp from the water. He seemed like a mixture of desperate happiness and confliction. [COLOR="purple"][B]”Anything else I can do to help you?”[/B][/COLOR] At that the man stopped chewing, watching her with huge watery eyes, not believing his ears. Here he had threatened her and all she was doing was offer help. Slowly he shook his head no. Giving a small smile, Quinty picked her backpack back up from the ground. [COLOR="Purple"][B]”Good luck.”[/B] [/COLOR]She felt like she should do more, but she didn’t know how or what. She had given all she had that would be of worth to the man, and it wasn’t like she could offer him a job. With a bittersweet feeling in her stomach, she left the man to his meal. Potentially the first he had had in a while. [/SPOILER] [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Abilities & Skills[/B][/SIZE][/FONT] [B]Proficiency Bonus: [/B] [COLOR="Purple"]+1[/COLOR] [HR][/HR][TABLE=6,3] [R=1,1][SIZE="4"][B]STR [/B][/SIZE] [SIZE="5"][B]8[/B][/SIZE] [R=2,1][SIZE="4"][B]DEX [/B][/SIZE] [SIZE="5"][B]10[/B][/SIZE] [R=3,1][SIZE="4"][B]CON [/B][/SIZE] [SIZE="5"][B]10[/B][/SIZE] [R=4,1][SIZE="4"][B]INT [/B][/SIZE] [SIZE="5"][B]16[/B][/SIZE] [R=5,1][SIZE="4"][B]WIS [/B][/SIZE] [SIZE="5"][B]14[/B][/SIZE] [R=6,1][SIZE="4"][B]CHA [/B][/SIZE] [SIZE="5"][B]16[/B][/SIZE] [R=1,2]-1 Saving Throw [R=2,2]0 Saving Throw [R=3,2]0 Saving Throw [R=4,2][COLOR="Purple"]+4 Saving Throw[/COLOR] [R=5,2][COLOR="purple"]+3 Saving Throw[/COLOR] [R=6,2]+3 Saving Throw [R=1,3]-1 Athletics [R=2,3]0 Acrobatics 0 Sleight of Hand 0 Stealth [R=3,3] [R=4,3][COLOR="purple"]+6 Arcana[/COLOR] [COLOR="Purple"]+4 History[/COLOR] [COLOR="purple"]+4 Investigation[/COLOR] +3 Nature +3 Religion [R=5,3]+2 Animal Hand. [COLOR="purple"]+3 Insight[/COLOR] +2 Medicine +2 Perception +2 Survival [R=6,3]+3 Deception +3 Intimidation +3 Performance [COLOR="purple"]+4 Persuasion[/COLOR] [/TABLE] [TABLE=4,2][R=1,1][FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Proficiencies[/B][/SIZE][/FONT] [HR][/HR] [R=2,1][FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Languages[/B][/SIZE][/FONT] [HR][/HR] [R=3,1][FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Class Feats[/B][/SIZE][/FONT] [HR][/HR] [R=4,1][FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Race & Feats[/B][/SIZE][/FONT] [HR][/HR] [R=1,2]Daggers Darts Slings Quarterstaffs Light crossbows [R=2,2]Common Draconic [R=3,2]None as of yet. [R=4,2][OOC="Arcanist"]You study the arcane arts, gaining the following benefits: [LIST] [*]Increase your Intelligence score by 1, to a maximum of 20. [*]You gain proficiency in the Arcana skill. If you are already proficient in the skill, you add +2 to your proficiency bonus to checks you make with it. [*]You learn the Prestidigitation and Detect Magic spells. You can cast Detect Magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest. [/LIST][/OOC] [/TABLE] [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Attacks[/B][/SIZE][/FONT] [HR][/HR][TABLE=4,2][R=1,1][B]Weapon[/B] [R=2,1][B]Attack Modifier[/B] [R=3,1][B]Damage[/B] [R=4,1][B]Note/Ammo[/B] [R=1,2]Dagger [R=2,2]0 [R=3,2]1d4 -1 [R=4,2]Piercing [/TABLE] [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Spells[/B][/SIZE][/FONT] [B]Casting Ability:[/B] INT [B]Spell Save DC:[/B] 12 [B]Spell Attack Modifier:[/B] +4 [HR][/HR][TABLE=2,2][R=1,1][SIZE="4"][B]Cantrips[/B][/SIZE] [B]Slots:[/B] ∞ [B]Known:[/B] [R=2,1][SIZE="4"][B]1st Level[/B][/SIZE] [B]Slots:[/B] 0 [B]Known:[/B] 1 [R=1,2]Dancing Lights Fire Bolt Message Prestidigitation [R=2,2]Detect Magic [/TABLE] [FONT=Goudy Old Style, Times New Roman][SIZE="5"][B]Equipment & Money[/B][/SIZE][/FONT] [B]Copper:[/B] [COLOR="Sienna"]0[/COLOR] [B]Silver:[/B] [COLOR="SlateGray"]0[/COLOR] [B]Gold:[/B] [COLOR="Goldenrod"]15[/COLOR] [HR][/HR] Spellbook Component pouch Scholar's pack Dagger Travelers clothing Caligraphy kit Sewers kit [PRIVATE="Rev73"]I forgot to mention this earlier, but I am super happy you decided to open this up so newer people also get a shot. Thanks to stuff like that my first game was phenomenal and gave me a great experience. Maybe this time another newer person also get to have that same experience, or at least the experience of getting to create a great character. As for commitment: Show don't tell is of course better, and I am fortunate to have been in a game with you so that is at least a sample. Personally I would say I am consistent and keep a pace of 1 post a day at a minimum. The most common reason for me to not keep posting is that I want the other PC's to have a chance to put up a post. This is a collaborative experience and we need to work together. As for the written posts: Here are a few run of the mill examples of other games: [URL="https://www.myth-weavers.com/showthread.php?p=14017617#post14017617"][COLOR="DodgerBlue"]Lizzy Bodsma[/COLOR][/URL] - [URL="https://www.myth-weavers.com/showthread.php?t=437374"][COLOR="DarkSlateBlue"]Lorenzo Gómez Romero[/COLOR][/URL] - [URL="https://www.myth-weavers.com/showthread.php?p=12635811#post12635811"][COLOR="DarkRed"]Vex Leasmonger (Evil Campaign)[/COLOR][/URL] Though I would like to think I write about what the character is thinking and doing. These days I always try to have the character comment on something another PC said or did, or ask a question so I can give a proverbial ball to their court. I want there to be interactions between the PCs, not just between a PC and NPC/world. [/PRIVATE] RAW latest post [FIELDSET="[img]https://og.myth-weavers.com/attachment.php?attachmentid=84386&stc=1&d=1551560585[/img]"]Qunty had read about the ethereal plane before, especially after picking up the specific scroll she just used. But to read about the plane and to be on it are astronomically different. Her body feels light, but all her senses feel like she is under water. The sound of battle muffled and she can’t see as far anymore, the mist overtaking quickly and obscuring a lot. Still, she keeps running forward as she hears Gannon strangely clear inside her mind, not muffled like everything else. A part of her that isn’t solely focused on the mage and survival pings with relief that he is still alive, but it is buried far down, unable to be really registered by the distraught girl.[COLOR="Purple"] [B]”Inside the temple, with the portal. Many mages and apes here.”[/B] [/COLOR]She managed to respond, remembering the circle outside that Aranoth was dropped into. Only mere moments later she appears back on the material plane, still running forward, past their giant friend. Pit’s words reach her, but she doesn’t look to where her friend would be. [COLOR="purple"][B]”They understand you as much as me.”[/B][/COLOR] She isn’t certain, but the spell she saw in the mage's book was one of mutual understanding of individuals, not like her comprehension spell. And she isn’t skilled enough to perform it in such a manner that she can also be understood, make the spell bidirectional. But there isn’t really room to think on that, or worry about needing to be better, only about finding the mage. Which she hasn’t yet. Though she is certain she saw them run around the corner to the left, one archer close by where she saw them disappear from view, and blocking her path further in. A roar from behind has her step falter even more. [COLOR="Purple"][I]’No! I have to find the mage. Close the distance.’[/I] [/COLOR] She starts running again, straight towards the archer and the pathway. She will just have to ignore them to see where the mage flew off to, what further in paths there are in this grant temple. Hope her magic will protect her from death. With each step her head is on a swivel, to try and find them, trying to at least not get hit by an arrow or sword slash that will highly likely come her way. However, what she doesn't expect is a rush of black in the opposite direction, and when sending a quick glance that way she almost stops dead in her tracks as she comes face to face with the mage. Before always too far away, and perhaps now far too close. [/FIELDSET][CENTER][i][b][COLOR="Purple"]Quinty Whithorse[/COLOR][/b][COLOR="Purple"] Human - Abjuration Wizard[/COLOR][/i] [SPOILER="OOC"][LEFT][COLOR="Black"][B]Effects:[/B][/COLOR] Comprehend Languages. Blink [B]Blink:[/B] [ROLL="end of turn roll"]1d20z[/ROLL] [B]Action:[/B] Dash [B]Bonus Action:[/B] - [B]Movement:[/B] 30f south, then with dash, run into the hallway she saw the mage disappear into. [B]Item Manipulation:[/B] - [B]End of turn fear roll:[/B] [ROLL="CON DC 14"]1d20z[/ROLL] [B]Reaction:[/B] (In order of priority) 1. Counterspell if she suspects the spells to be considerably powerful or problematic. [ROLL="Arcana check for her to determine how problematic a spell might be"]1d20+12z[/ROLL] 2. Deflect if Quinty gets attacked ranged, that would be more damage than her ward can take. 3. Shield if Quinty gets attacked melee, that would make the difference against the attack, that would be more damage than her ward can take. [/LEFT][/SPOILER] [SPOILER=Statblock][left][B][SIZE=4][FONT=Goudy Old Style, Times New Roman][COLOR="Purple"]Quinty Whithorse[/COLOR][/FONT][/SIZE] Human Abjuration Wizard 5[/b] [hr][/hr][b]Str:[/b] 8 [b]Dex:[/b] 10 [b]Con:[/b] 10 [b]Int:[/b] 18 [b]Wis:[/b] 14 [b]Cha:[/b] 16 [b]HP:[/b] [COLOR="Olive"]14[/COLOR]/22 [b]HD:[/b] 5d6 [b]AC:[/b] 10 [b]Saves:[/b] [OOC="Saves"]Str: -1 Dex:+0 Con: +0 [COLOR="Purple"]Int:+7 Wis:+5[/COLOR] Cha:+3[/OOC] [b]Speed:[/b] 30ft [hr][/hr][B]Inspiration:[/B] 0/1 [B]Rule of Cool:[/B] 1/1 [HR][/HR][B]Ward HP:[/B] 0/14 [B](Active)[/B] [b]Spell Slots:[/b] 2/4 1st - 1/3 2nd - 2/2 3rd [B]Spell Modifier:[/B] +4 [B]Spell DC:[/B] 15 [B]Spell attack:[/B] +7 [b]Spells:[/b] [b]Cantrips:[/b] [OOC="Dancing Lights"][B]Dancing Lights[/B] [I]Evocation cantrip[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 120 feet [B]Components:[/B] V, S, M (Phosphorus, wychwood or glowworm) [B]Duration:[/B] Conc. Up to 1 minute You create up to four torch-sized lights that hover in the air. Each shed dim light in a 10-foot radius. You can also form them into one glowing humanoid shape. As a bonus action, you can move the lights up to 60 feet. Each light must be within at least 20 feet of another one. A light goes out if it exceeds the ranges of the spell.[/OOC], [OOC="Fire Bolt"][B]Fire Bolt[/B] [I]Evocation cantrip[/I] [B]Casting Time: [/B]1 action [B]Range:[/B] 120 feet [B]Components: [/B]V, S [B]Duration: [/B]Instantaneous You hurl a small flame at a creature or object, making a ranged spell attack. The target takes 1d10 fire damage on hit. The fire ignites any flammable object hit by it that isn't being worn or carried. [B]Leveling:[/B] The spell's number of damage dice increases by one at levels 5, 11, and 17.[/OOC], [OOC="Hopelessness"][B]Hopelessness[/B] [I]Enchantment cantrip[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 60 feet [B]Components:[/B] V, S [B]Duration:[/B] 1 round A creature that can see and hear you in range must make a Constitution saving throw or take 1d6 psychic damage on the next saving throw it makes before the end of your next turn. [B]Leveling:[/B] The spell's number of damage dice increases by one at levels 5, 11, and 17.[/OOC], [OOC="Mending"][B]Mending[/B] [I]Transmutation cantrip[/I] [B]Casting Time:[/B] 1 minute [B]Range:[/B] Touch [B]Components:[/B] V, S, M (two lodestones) [B]Duration:[/B] Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot【30 cm】 in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.[/OOC], [OOC="Message"][B]Message[/B] [I]Transmutation cantrip[/I] [B]Casting Time: [/B]1 action [B]Range: [/B]120 feet [B]Components: [/B]V, S, M (copper wire) [B]Duration:[/B] 1 round You point at a creature and whisper a message that only it can hear, and it can whisper back a reply that only you hear. You can cast through objects if you know the target and that it's beyond the wall, but magical silence, 1 foot of stone, 1 inch of metals, a thin sheet of lead, and 3 feet of wood will block the spell. The spell can move through corners and other openings.[/OOC], [OOC="Prestidigitation"][B]Prestidigitation[/B] [I]Transmutation cantrip[/I] [B]Casting Time: [/B]1 action [B]Range:[/B] 10 feet [B]Components:[/B] V, S [B]Duration:[/B] Instantaneous You create one of the following effects: [LIST] [*]You create a harmless sensory effect. [*]You light or put out a small fire. [*]You clean or soil an object no larger than 1 cubic foot. [*]You chill, warm, or flavour up to 1 cubic foot of nonliving material for 1 hour. [*]You make a small mark appear on an object or surface for 1 hour. [*]You create a nonmagical trinket or a hand-sized illusory image. It lasts until the end of your next turn. [/LIST] If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss an effect as an action.[/OOC] [B]1st level:[/b] ⧠ [OOC="Alarm"][B]Alarm[/B] [I]1st-level abjuration[/I] [B]Casting Time:[/B] 1 minute [U](Ritual)[/U] [B]Range:[/B] 30 feet [B]Components:[/B] V, S, M (a tiny bell and a piece of fine silver wire) [B]Duration:[/B] 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a handbell for 10 seconds within 60 feet.[/OOC], ⧠ [OOC="Comprehend Languages"][B]Comprehend Languages[/B] [I]1st-level divination[/I] [B]Casting Time:[/B] 1 action [U](Ritual)[/U] [B]Range:[/B] Self [B]Components:[/B] V, S, M (a pinch of soot and salt) [B]Duration:[/B] 1 hour For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.[/OOC], ⧠ [OOC="Detect Magic"][B]Detect Magic[/B] [I]1st-level divination[/I] [B]Casting Time:[/B] 1 action [U](Ritual)[/U] [B]Range:[/B] Self [B]Components:[/B] V, S [B]Duration:[/B] Conc. Up to 10 minutes An aura forms around objects or creatures you can see, indicating that it is magical. It must be within 30 feet. You also learn its school of magic, if it has one. This spell can't detect magic through 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.[/OOC], ◼ [OOC="Deflection"][B]Deflection[/B] [I]1st-level abjuration[/I] [B]Casting Time:[/B] Reaction [B]Range:[/B] Self [B]Components:[/B] S [B]Duration:[/B] 1 round You wave your hand at an incoming projectile. The projectile is deflected (even a critical hit) and you gain +2 AC against all ranged attack until the beginning of your next turn.[/OOC], ⧠ [OOC="Find Familiar"][B]Find Familiar[/B] [I]1st-level conjuration[/I] [B]Casting Time:[/B] 1 hour [U](Ritual)[/U] [B]Range:[/B] 10 feet [B]Components:[/B] V, S, M [B](10 GP worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)[/B] [B]Duration:[/B] Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action, while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.[/OOC], ◼ [OOC="Gibbering Tongue"][B]Gibbering Tongue[/B] [I]1st-level enchantment[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 120 feet [B]Components:[/B] V, S [B]Duration:[/B] 1 round You point at a creature you can see within range. The target must make a Wisdom saving throw or be effectively mute for the duration of the spell, as it spouts unintelligible gibberish. This condition prohibits both verbal communication and verbal components for spell casting. [B]At Higher Levels:[/B] The caster may choice one additional target within 30 feet of the first target for every 2 levels above 1st level. [/OOC], ⧠ [OOC="Identify"][B]Identify[/B] [I]1st-level divination[/I] [B]Casting Time:[/B] 1 minute [U](Ritual)[/U] [B]Range:[/B] Touch [B]Components:[/B] V, S, M [B](a pearl worth at least 100 GP and an owl feather)[/B] [B]Duration:[/B] Instantaneous You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.[/OOC], ⧠ [OOC="Protection from Evil and Good"][B]Protection from Evil and Good[/B] [I]1st-level abjuration[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] Touch [B]Components:[/B] V, S, M [B](holy water or powdered silver and iron, which the spell consumes)[/B] [B]Duration:[/B] Conc. Up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.[/OOC], ◼ [OOC="Shield"][B]Shield[/B] [I]1st-level abjuration[/I] [B]Casting Time:[/B] 1 reaction (which you take when you are hit by an attack or targeted by the magic missile spell) [B]Range:[/B] Self [B]Components:[/B] V, S [B]Duration:[/B] 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.[/OOC], ◼ [OOC="Sleep"][B]Sleep[/B] [I]1st-level enchantment[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 90 feet [B]Components:[/B] V, S, M (a pinch of fine sand, rose petals, or a cricket) [B]Duration:[/B] 1 minute This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren't affected by this spell. [B]At Higher Levels:[/B] When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.[/OOC], ⧠ [OOC="Unseen Servant"][B]Unseen Servant[/B] [I]1st-level conjuration[/I] [B]Casting Time:[/B] 1 action [U](Ritual)[/U] [B]Range:[/B] 60 feet [B]Components:[/B] V, S, M (a bit of string and of wood) [B]Duration:[/B] 1 hour This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.[/OOC] [B]2nd level:[/b] ◼ [OOC="Hold Person"][B]Hold Person[/B] [I]2st-level enchantment[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 60 feet [B]Components:[/B] V, S, M (a small, straight piece of iron) [B]Duration:[/B] Conc. Up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. [B]At Higher Levels:[/B] When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.[/OOC] ◼ [OOC="Levitate"][B]Levitate[/B] [I]2st-level transmutation[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 60 feet [B]Components:[/B] V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end) [B]Duration:[/B] Conc. Up to 10 minute One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. When the spell ends, the target floats gently to the ground if it is still aloft.[/OOC] ◼ [OOC="Suggestion"][B]Suggestion[/B] [I]2st-level enchantment[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 30 feet [B]Components:[/B] V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) [B]Duration:[/B] Conc. Up to 8 hours You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. The target must make a Wisdom saving throw. On a failed save, it purses the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn’t met before the spell expires, the activity isn’t preformed. If you or any of your companions damage the target, the spell ends.[/OOC] [B]3rd level:[/b] ◼ [OOC="Counterspell"][B]Counterspell[/B] [I]3rd-level abjuration[/I] [B]Casting Time:[/B] 1 reaction, which you take when you see a creature within 60 feet of you casting a spell [B]Range:[/B] 60 feet [B]Components:[/B] S [B]Duration:[/B] Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. [B]At Higher Levels:[/B] When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.[/OOC] ◼ [OOC="Haste"][B]Haste[/B] [I]3rd-level transmutation[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 30 feet [B]Components:[/B] V, S, M (a shaving of licorice root) [B]Duration:[/B] Conc. Up to 1 minute Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, they gain a +2 bonus to AC, they have advantage on Dexterity saving throws, and they gain an additional action on each of their turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions, until after their next turn, as a wave of lethargy sweeps over them.[/OOC] [hr][/hr][b]Passive Perception:[/b] 12 [b]Initiative:[/b] +0 [B]Languages:[/B] Common, Draconic, Sylvan [b]Skills:[/b] Arcana (+12), History (+7), Insight (+5), Investigation (+7), Persuasion (+6), Sleight of Hand (+3) [b]Tools:[/b] Alchemy kit, Calligraphy kit, Seamstress kit [b]Weapons:[/b] Daggers, Darts, Slings, Quarterstaffs, Light crossbows [HR][/HR][B]Features:[/B] [OOC=Arcanist (1/1)]You study the arcane arts, gaining the following benefits: [LIST] [*]Increase your Intelligence score by 1, to a maximum of 20. [*]You gain proficiency in the Arcana skill. If you are already proficient in the skill, you add +2 to your proficiency bonus to checks you make with it. [*]You learn the Prestidigitation and Detect Magic spells. You can cast Detect Magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest. [/LIST][/OOC], [OOC="Prodigy"]You have a knack for learning new things. You gain the following benefits: [LIST][*]You gain one skill proficiency of your choice (Sleight of Hand), one tool proficiency of your choice (Alchemy set), and fluency in one language of your choice (Sylvan). [*]Choose one skill in which you have proficiency (Arcana). You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. [/LIST][/OOC] [OOC= El'Treal's Blessing]Calling upon her name caster the [B]Calm Emotion[/B] on oneself, ending [B]Charm[/B] and [B]Frieghten[/B] effects. Each time you do so, a small, but permanent diminishment in your ability to "feel" occurs. You are unsure if there is any way to reverse this and it will be handled through roleplay.[/OOC] [B]Class Features: [/B] [OOC="Spell Caster"][B]Cantrips[/B] At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table. [B]Your Spellbook[/B] At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know. [B]Adding New Spells[/B] When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level which you can prepare and if you can spare the time to decipher and copy it. For each level of the spell, the process takes 2 hours and costs 50 GP. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells. [B]Replacing Your Spellbook[/B] You can copy a spell from your own spellbook into another book. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need to spend only 1 hour and 10 GP for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. [B]Preparing and Casting Spells[/B] The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells. you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. [B]Spellcasting Ability[/B] Intelligence is your spellcasting ability for your wizard spells. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier and proficiency bonus for the spell save DC of a wizard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier. Spell Attack modifier = your proficiency bonus + your Intelligence modifier. [B]Spellcasting Focus[/B] You can use an arcane focus as a spellcasting focus for your wizard spells. [B]Learning Spells of 1st Level and Higher[/B] Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots. as shown on the Wizard table. On your adventures. you might find other spells that you can add to your spellbook.[/OOC], [OOC="Ritual Caster"][B]Ritual Casting[/B] You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.[/OOC], [OOC="Arcane Recovery"][B]Arcane Recovery[/B] Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.[/OOC], [OOC="Abjuration Savant"][B]Abjuration Savant[/B] Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook are halved.[/OOC], [OOC="Arcane Ward"][B]Arcane Ward[/B] Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage. While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. Once you create the ward, you can't create it again until you finish a long rest.[/OOC] [b]Character Sheet:[/b] [URL="https://www.myth-weavers.com/sheet.html#id=1819424"][COLOR="Purple"]Link[/COLOR][/URL][/left] [/spoiler] [spoiler=Equipment Layout][LEFT][B]Loot:[/B] [COLOR="Silver"]0[/COLOR]PP [COLOR="Goldenrod"]0[/COLOR]GP [COLOR="SlateGray"]0[/COLOR]SP [COLOR="Sienna"]0[/COLOR]CP [B]Other:[/B] - [B]Main Hand[/B]: Wand (Spell focus) [B]Off Hand:[/B] Nothing [B][SIZE="3"]Items and Location:[/SIZE][/B] Commoner's clothing - Worn Spellbook - Right Hip Wand (Spell focus) - Left Hip Potion of Healing - [B]With Pit[/B] Potion of Greater Healing - Left Hip Scroll Case ([STRIKE]Scroll of Hypnotic Pattern[/STRIKE]) - Back Right Hip Scroll of Beacon of Hope [STRIKE]Scroll of Blink[/STRIKE] Scroll of Intellect Fortress Scroll of Protection from Energy Scroll of Heroism Scroll of Ray of Enfeeblement Waterskin - Right Hip Dagger - Right Leg Backpack - Back [INDENT]Kalkhan Black Mage Spellbook 1 Dragon (Sending) stones ((Other with Gannon)) Holy water (25gp) Pearl (worth 100gp)[/INDENT] Heward’s Handy Haversack - Worn [INDENT]Calligraphy Kit Seamstress Kit Alchemy kit Gold Pouch Spare Clothing Bedroll 10 Rations Portable bronze brazier 2x Find Familiar components Scroll of Mage Hand Scroll of Mending Scroll of Mold Earth Scroll of Shape Water [/INDENT] Bag of holding from Caulan, holding a library worth of books of his choosing.[/LEFT] [/spoiler] [SPOILER="Mina Statblock"][left][B][SIZE=4][FONT=Goudy Old Style, Times New Roman][COLOR="DarkOrchid"]Mina[/COLOR][/FONT][/SIZE] Quinty's Tressym Familiar[/b] [hr][/hr][b]Str:[/b] 3 [b]Dex:[/b] 15 [b]Con:[/b] 10 [b]Int:[/b] 11 [b]Wis:[/b] 12 [b]Cha:[/b] 12 [b]HP:[/b] 5/5 [b]AC:[/b] 12 [b]Saves:[/b] [OOC="Saves"]Str: -4 Dex:+2 Con: +0 Int: +0 Wis:+1 Cha:+1[/OOC] [b]Speed:[/b] 40ft, climbing 30ft, flying 40ft [hr][/hr] [B]Passive Perception: [/B]15 [B]Initiative:[/B] +2 [B]Languages:[/B] Understands Common, can't speak it. [B]Skills:[/B] Perception (+5), Stealth (+4) [B]Features:[/B] Darkvision 60ft, Detect invisibility 60ft, [OOC="Keen smell"]Advantage on Perception checks that rely on smell[/OOC], [OOC="Poison sense"]Detect whether a substance is poisonous by taste, touch, or smell[/OOC] [B]Immunities:[/B] Poison damage, Poisoned condition [B]Weapons:[/B] [OOC="Claws"]Melee Weapon Attack, +0 to hit, reach 5ft, one target. [I]Hit:[/I] 1 slashing damage[/OOC] [HR][/HR] [B]Sheet:[/B] [URL="https://imgur.com/mYfKx5f"]Link[/URL][/left][/SPOILER] [SPOILER="Mina Whereabouts"][LEFT]Safely in her pocket dimension, worried about the others. [/LEFT][/SPOILER][/CENTER]
  4. 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"So cool! How do you do that?" Gender: Female Race: Human (Variant) Age: 14 Alignment: GN Background: Commoner - Folk Hero adjusted (CustomFeature: Rustic Hospitality Proficiency: Persuasion + Insight Tools: Caligraphy kit + Sewers kit (Custom) Equipment: Travelers clothing, 15gp, Caligraphy kit, Sewers kit ) Class: Wizard 0 Mentor: Gannon Matthiason Passive Perception: 12 Passive Insight: 13 HP: 4 Hit Dice: 1d6 AC: 10 Initiative: 0 Size: Medium Speed: 30f Personality If there is one thing that characterizes Quinty the most it is her boundless sweetness and happiness. The girl always tries to see things in the best way possible and always tries to make others happy or help them with something. She does not have a single mean bone in her. As such she just can’t understand why other people would be mean to others. Just can’t wrap her head around the concept. Many mean actions (like bullying) are confusing to her. There have been occasions where some kids would bully her as a proxy to get back at her brother in some way. Often Quinty would try to help them and be far too sweet and kind. Often people couldn’t keep up the act of being a bully to someone that friendly. Though if her brother would ever catch wind of it, the bullies would often wish they were never born. Some would call her naïve (and they would be right) but Quinty doesn’t see it that way at all. Helping people is one of the best things there is to do. Seeing others smile gives her a warm and content feeling. She hopes to make others as happy as she feels herself. In the same vain she also gives people a second chance (or third or fourth, or etc.) because everyone deserves to have someone help them and she just can’t believe people would willing choice to do bad if they weren’t desperate. She also has an immense appreciation for the skills other people have. Everyone is just amazing in some way or another, and Quinty makes a point to make sure they know. Praise and compliments come as easy as breathing to her and are never fake. Though if people compliment her, she easily gets flustered. As much as she gives compliments, she is pretty bad at receiving them. She often tries to deflect or outright doesn't believe she is as smart or kind, as others say. She is just trying her best, like everyone else, and there are so many more amazing people everywhere. They deserve the praise far more than she does. Her parents instilled a good dose of discipline and appreciation of hard work. This shows the most in Quinty in the way she studies the arcana. The girl already has an above average intelligence and memory, and mix this with her study ethics, it comes to no surprise that she had mastered the basics of arcane energy manipulation. Her parents made sure she could buy any of the books she needed, a fact Quinty made plenty of use of, though didn’t abuse. As such her own room has multiple bookcases filled to the brim. She also has a few tutors. Some expressed their delight for such an attentive and studious pupil. Her unsatiating curiosity often has the girl buried in books or asking a million questions. She just wants to understand everything. All in all, Quinty is still very much a child, one that will learn a lot of lessons as she grows older. Many lessons that can never be found in books. Bonds Mom - Carlis: A woman with a presence alright. Her mother has a large burning fire in her being and a whirlwind of ideas and action. Somewhat impulsive, and once she has set her mind to something only the gods can stop her from reaching her goal. She has an abundance of confidence and shows it, afraid of nobody, nor afraid to speak her mind. It has gotten her in plenty of trouble that others had to get her out of, but it does provide hilarious stories. She is also quite the iron fist at home and dishes out chores and extra work on a regular basis. Of course, both her kids have an excellent sense of style and how to present themselves. She wouldn’t have it otherwise. Dad - Kareem: A kind soft-hearted man with an eye for finances and practical issues. He runs both the household and shop with great efficiency, never losing sight of what is most important. His family. Even with the efficiency, the house nor shop feel like a cold place. Quite the opposite. Both feel like a welcoming place where one can find both rest and excitement (depending on which parent they run into). Brother - Liam: Almost an exact copy of their mother but with their father's looks. He took an interest in swords from a young age and has practised it almost religiously. He convinced his dad to get him into some training and quickly managed to snatch himself a prominent mentor who would continue training him in ways the blade. The mentor, sergeant Alfred, had seen the abundance of talent and drive the boy held. The sergeant wanted to make sure the boy would grow in the correct direction and also to sharpen his already blossoming skills. Many would call her brother an overconfident ass, but the thing is, the guy is actually just that good at fencing, much to the frustration of his peers. Many waiting for the day for him to finally get knocked off his high horse. The boy is also incredibly stubborn. Flaws Her main flaws are her youth and naiveness. She still has a lot to learn about the world and has always been protected from any immense hardships. She is also far too trusting. There is a good chance someone will take advantage of her without her even knowing it at all. Her parents and brother have been protecting her in many ways she is unaware of. Unaware of the danger and more sinister folks. She just doesn’t know how someone could willingly hurt another being. So far this hasn’t caused a problem yet, but since she always wants to help everyone in any way possible, she tends to forget about herself in those situations. It would be very easy to abuse her in that way. Though maybe a reason this hasn’t happened yet has something to do with a certain brother and parents. Shudder. Puberty is also starting to take more effect and Quinty can become quite flustered when a pretty or kind male is giving her attention. Blushing profusely as she tries to both hide and wanting more. Her mind can be quiet the teenager school girl mess. Shame Her mother taught all her children to be proud. Proud of who they are and what they can do. Coupled with having a good life, Quinty doesn’t really have anything to hide or even feels like there is even a reason to ever hide something. Everyone makes mistakes, no need to ashamed of that. Though if asked she would say she is ashamed how much of a meany her brother is. Though the two can absolutely not live without the other. Or with. Fears On a conscious level, she is afraid she can’t help everyone yet. She knows bringing people a cup of tea and a listening ear isn’t enough in some cases, and she still needs to learn a lot and get better with her magic to really be capable of helping anyone with any problem. (She isn’t aware that no matter how strong she will get, realistically, she can never help everyone with everything. But let the young girl dream.) On a subconscious level, she is terrified of losing her family in some way. The obvious way it to death or kidnapping or something else external, and she is potentially semi-aware of this if she really tries to think about it. But even more subconsciously she would be absolutely broken if her brother would actually shun her and want nothing to do with her. Her mind can’t even fathom that happening with her parents. Mannerism It’s a good thing she is still so young, because otherwise, she would have plenty of wrinkles for the amount of time she smiles and laughs. It is almost unheard of for her not to be happy and smiling in some shape or form. She always has a few books on her person. Either in her arms, in her backpack, or in her hand being read. She also has a little notebook in which she makes a lot of notes with charcoal. It’s quick but messy, and it had taken her mother a while to make sure Quinty would cut the habit of whipping her hands on her clothing. Learning the spell Prestidigitation was a gift from the heavens if you would ask her mom. No more sooth smutches on her clothing, face, or hands. Instead of whipping her hands, she now has developed the habit of using Prestidigitation almost constantly. Whether it would be for greasy stains of food or charcoal. Background Quinty comes from a vibrant and loving household. She got her over excitement and energy from her mother and her ever kind heart from her father. Her brother is this weird mix of overprotective (behind her back) and an incredibly tease (to her face). The girl has always been smart for her age and peers. Like her brother, she showed great perseverance, though for a very different field and application. She could often be found with her nose in some type of book, be it fantasy fiction or something factual or about the arcana. And if she wasn’t seen with a book she could be found either helping her parents in their clothing shop or spending time with her friend in great delight. Her parents have a decent clientele, serving mostly the slightly upper folk with nice looking and decent clothing. Quinty often helps her parents with measuring people and sewing cloth. Her mother has an excelled eye for design and the visionary. While her father keeps an eye on the practical parts of running a business. Many of the clients are always happy with her service and some older women even faun over her. ”She is such a sweet young lady. So well behaving.” Thanks to her father excellence with money and their thriving business, the two children never had a shortage of anything. Her brother always got the equipment he needed for training and Quinty would get as many books and tutors as she wanted. They made a sure the kids know the value of hard work (maybe a bit too much so for Liam) and had them help around in the household and shop to keep them from becoming spoiled brats. The last few years her brother would spend less time with the shop and most of his days with his mentor. At first Quinty was happy that she would finally get some peace and quiet from his teasing. However, quickly enough she started to really miss him. She now often clings to her brother when he is home. Which he mainly uses to tease her a great deal. In those moments Quinty sometimes wonders why she even misses him in the first place. Her parents keep her busy with the shop and preparing her for the moment she will be ready to have a mentor choice her. Her mom especially has been putting a lot of extra pressure on the girl to her up to snuff. Her mother has also worked extra hard on a project of her own. Making a wonderful outfit that Quinty will be wearing during the ceremony. She needs to stand out to get the attention of the best. Quinty had yet to see the piece, until the day itself. What ‘strangers’/town folk know about Quinty Her parent's shop is fairly well known among the townspeople and as such her family names is quickly associated with the business. Her brother is also fairly well known around town with peers their age, though more in a negative way. Older people mostly know Quinty as that sweet helpful girl that always gives them the best and kindest service when they are shopping. People her own age might know her from the shop or from seeing her around the library or books store. And there is one thing everyone knows about her: this girl is always smiling and happy. ((I would like to see if she can more closely know another character if she gets picked)) Appearance Age: 14 Height: 1.58m Weight: 51kg Skin: Caucasian Hair: Brown Eyes: Amber "Common facial expression + Common outfit" Quinty is a slightly above average looking girl. However even though officially she has hit puberty, her body is slow on the uptake. As such she looks more like an 11 year old that is taller for her age. Somehow her growth spurt did hit on time. She is a little on the chubby side, but in an adorable way. Like her brother, most of her looks seem to come from her father. She has his brown hair and amber eyes, and a healthy slightly bronze complexion. Unlike either parent, her hair is relatively straight with some soft waves. Her normal clothing is rather modest and practical, though still stylish. She really likes the colour purple, so it is often incorporated into her outfit in some way. Sometimes a hair lint. Other times the whole dress. She also owns a backpack her mother made for her that looks absolutely stunning and is also practical. She often keeps her books in it. Party Role Mechanics-wise Quinty will have a maybe a few battle spells, but she will mostly be focusing on utility spells and spells that help with understanding (Identify and Detect Magic). Depending on where the campaign goes/where her teaching will go she will learn different types of spells. She is pretty flexible, but a mage in the middle or only all about damage will not be her. In RP I see Quinty as an ever-shining light of optimism and kindness. She is always in awe of what the other can do and will always wear a smile. She will constantly complement people and offer whatever help she can offer. An uplifting aura to be around. She is also quite the baby sister and will likely flock to someone that is like the older sibling type. She is also very eager to learn and will ask many questions, both to PCs and NPCs. Writing Examples "The day itself" Today was the day. Today all sorts of skilled people would take the mantel of mentor-ship and pick an apprentice. She had attended 2 festivals before this one, but could only really remember one of them. The one where her brother had gotten picked by sergeant Alfred. She remembered how happy they had all been and how proud her parents were. Liam had been so pleased that he even did some nice things for her. It had been a wonderful sunny day with plenty of fanfare. There were games all around, colours of all kind everywhere and so many people feasting and dancing. Quinty was getting all giddy just thinking about it. She couldn’t wait for the day to officially begin. ”Quinty. Time to wake up.” Her mother loudly knocked as the whole street probably heard her. ”Your father already got the water warm. I want you in my workshop in half a candle.” Quinty could hear her mom’s footsteps leave her door as she likely went back to the kitchen, making sure Liam wouldn’t eat it all before anyone else could. His huge appetite is well known to the butcher and baker her father visited. She quickly got out of bed and, with a with a skip in her step, bounded over to the washroom. Her evening gown flowing behind her. ”Morning dad.” ”Morning sweetheart.” He gave her an affectionate pat on the head, ruining her bed hair. ”You also want an easy over sandwich?” ”Yes please.” She answered in a high pitches cutesy voice, hugging her father before letting him leave the room. She quickly undressed and got into the warm water. A happy sight leaving her lips as she sunk lower. If today wasn’t such a special day she could have spend a long time in the tub. Sometimes she would even use her small flame manipulation magic to keep the flames at the right size and water the right temperature. Sometimes even bringing a book. But not today. Today she was going to have a speedy bath. She dipped her head below the water and got the soap bar from the side to quickly wash her hair. She wanted to look her absolute best. Though she wondered what outfit her mom made for her. She hadn’t been allowed to see it. But if it was anything like her brothers for his Election, it was going to be absolutely fabulous. ’I just hope it won’t be too flashy.’ Unlike her brother she preferred not to be in the limelight. After a quick rinse she got out of the warm water and dressed herself in a new evening gown. Her mom would not want her to put on ‘dirty’ clothing when she had just cleaned herself. Next was combing her hair, at least she luckily had relatively straight hair so she was done in just a little bit. The amount of work her mother had to put in her hair would mean she would have been stuck here for another full candle. Once done she skipped over to the kitchen. Finding both her brother and father there. ”Look who managed to lift herself out of the tub. I’m surprised you succeeded with those twigs for arms.” Liam took a large bite out of what could potentially be his sixth sandwich. His smug expression only partially hidden. Quinty was about to retort as she mock stomped over to the table, but her father beat her to it. ”Play nice now, both of you. Today is supposed to be about festivities and enjoyment.” He walked towards the table with those plats filled with food. One with a huge sandwich with everything on it imaginable, and the other with egg, hummus spread, and some healthy greens and cucumber. Just the way Quinty loved hers. Her dad’s homemade hummus spread was the best in the whole world. She shot a quick glare towards her brother, who was just smiling back, and not in the friendly way. With a huff, she turned her head away and went over to her own seat. Her father putting her plate in from of her. ”Thank you dad.” Not wasting any time she went to dig in. Her mouth barely fitting around the sandwich. She could hear her brothers’ quiet snickers but decided to ignore them. Her dad was right. Today was about festivities, about the Election. She would just have to ignore Liam and his jabs. After quickly finishing her food she cleaned the plate and her hands off with some magic. With a quick hug to her father and sticking her tongue out to her brother, she rushed off to her mothers’ workshop. The room was, as always, filled with so many different colours of cloth and threads, needles and a small forge in the back, for heating mainly. There was a mannequin in the back of the room with a large black cloth over it. Likely hiding her dress. She really wanted to see what it was. ”Good you are finally here.” Her mom waved her inside and ushered her towards the stool. ”You know the drill.” She didn’t even stay or listen long enough to get a confirmation as she rushed around the room for the needed materials. Quinty took of her clean nightgown and tried to peek at the mannequin. ”Stand straight.” Her mother barked. Immediately attentive, Quinty jumped back up straight, looking right in front of her. She felt like she had been caught red handed with trying to get a quick peek. ”Hands up.” Her mom all business like. To which Quinty complied. A very soft but bulky layered garment was pushed over her head. She looked down to see a short orange yellow dress. She could feel it was somewhat tight around her midriff and the many layers were clearly to give the dress its volume. ”Quinty.” The warning voice of her mother came. Standing back up straight, she lifted her arm to stand in a T-pose. Her mother set to work, getting the last details right and making the fitting perfect. The garments around her chest were tightened to fit snugly, and there was no way Quinty would get out without help or tearing the dress. From the short look she had gotten, the dress looked pristine. The small roses at the edge of the dress, and the fact one could see the layers at times, gave her a doll-like look. However that wasn’t all. Her mother wanted her to also wear two huge sleeves. Once slipped on, the upper arm parts were tight fitting, but below the elbow it was flowing and at least 2 times too large in the back. Carlis fastened the sleeves to the dress itself to make sure they wouldn’t sag too much. Quinty though this would have been it. But again, she was wrong. Next her mother fastened a choker neckless and brought out some more strings to loop around. And of course they couldn’t forget her hair. The number of clips and strands she saw probably meant her hair was just as elaborate as the dress. "Dress Design" After what felt like forever, they were finally done. ”You look amazing.” Her mother was standing in front of Quinty, pleased with her latest creation. ”Go take a look.” Carlis gestured with her head towards the large mirror in the room. A large self-satisfied and proud half smirk on her face. And she really did look amazing. Her mother had really outdone herself again. Quinty was blushing as it dawned on her that there was going to be no way that she wouldn’t stand out. Everyone was going to be looking at her. O no. ”It’s amazing. Mom.” She liked how she looked. Liked it a lot. But did it have to mean she was going to have so many people’s eyes on her? Maybe she should stay close to her brother so he could take all the attention from her. She could deal with his remarks. All the eyes watching her, not so much. ”You look wonderful, sweetheart.” Her father was standing in the doorway. Probably to remind them they actually had to leave the house on time if they wanted to enjoy the festival. The expression on his face making Quinty blush even more. He had a soft proud expression. Like he couldn’t believe how pretty his daughter looked right now. But trust her brother to break the moment. ”O wow, Mom actually managed to make you look half decent.” Their mother cleared her throat to stop whatever was about to happen in its tracks. ”Liam.” Begrudgingly he apologized. ”You look great Quinty.” ”Well shall we get going then? Those stuffed animals aren’t going to win themselves.” Her father shook a small pouch filled with money for emphasize. ”I want to try a caramel apple.” Quinty pipped up, beaming with happiness and excitement. Today was going to be a great day. | "The 4 mentors" ”You will be participating in this year's Elections, won’t you dear.” The middle-aged woman, that was a frequent customer, was making some small talk with Quinty as she is making some last adjustment to the dress the woman had ordered. ”Yes I will be. Though be honest I am rather nervous.” The Election was still almost a full season cycle away, but many craftsmen had announced their mentor-ship for this cycles Election. Some prominent people had stepped up and many of her peers showed great excitement for the possibility of having one of them train them. Especially some of the people her brother trained were ready to snatch up a good military apprenticeship. Not that she was going for something of the like. Personally, she was hoping someone at the local bookshop or library would want her. Maybe she could even impress one of the mages on the town to take her under their wing. ”No need to be nervous dear. I am sure most would be delighted to have you as their apprentice.” The client replied as she watched the younger girl work through the mirror. ”Thank you for the kind words.” A blush clearly all over her face. ”So..” The older woman started, a small sly smile on her face. ”Have you heard about the latest people taking on the potential mantel?” ”Latest I heard, sir Baylings, the weaponsmith, was going to take on his first apprentice.” It had been quite the buzz when he had announced his participation. His work was well known around town and highly wanted by the military. Her brother had saved up for ages to afford his own rapier from the master weaponsmith. ”That is old news, dear. No, the newest scoop is that The 4 are going to try their hand at it.” The 4?! No way, was she really talking about who Quinty was thinking about? Did she really mean… ”Alejandro Cavarubios, Gannon Matthiason, Gronlim Ograduum, Merith Rhistel” The woman seemed to enjoy seeing the gears turn inside Quinty’s head. ”No way…” The words hardly auditable. Her hands had stopped working, lost in thought. If that was true then so many people would be training night and day to get their attention. Her brother was going to be so jealous of whoever was going to catch Cavarubios’ eyes even though he wasn’t even participating this year. The Election itself was going to be so much more heated and important than ever. ”I’m sure you will catch mister Matthiason’s eye.” The woman went on. ”I..I’m not like my brother.” He had always been amazing in what he set his mind to. She was sure he would have caught their eyes. She however? Why should she catch their eye? She did have some affinity for the arcana and she had already studied quite a bit. But to catch the eye of Gannon? No. there were many other people within the village who were much better than her. Besides he was probably looking for someone that had some wisdom. She was just a young child, barely allegeable for this year's Election. She was also rather fragile physically. ”I appreciate the vote of confidence, but I still have a lot to learn to get close to that possibility.” ”If you think so.” She was not buying it at all. Quinty was surrounded by two powerhouses of personalities that she didn’t see how incredible she was herself. ”Though if it was a contest of kindness and sweetness you would win hands down.” ”You flatter me too much.” Quinty was blussing profusely as she tried to get to her job. ”I’m just stating the truth.” | "First time casting Detect Magic" ’Four circles on each end. Check. The middle octagon perfectly centred. Check. The Draconic ruins for each of the eight schools. Check.’ Quinty was going over all the needed preparations for the spell for a fifth time already that evening. She needed to make sure everything was perfect if it was going to succeed. When she had been researching this particular spell, the books said it was a harmless type that even when done wrong wouldn’t do any harm. But she wasn’t taking any chances. She didn’t want to make a mess of her room, or worse worry her parents. At least six different books lay open around the room, scattered on the floor around the magic circle she had drawn with white chalk. She had spent days figuring out all there was. The differences between books and all the similarities, everything to look out for, and what extra bits she could gather from cross-examining it with other spells that were of the same school or ability. After checking it all a sixth time, one time for each book, she deemed herself ready. ’I can do this.’ She stepped into the middle of the circle with her favourite educational book. The pages open on the words that would need to be spoken as part of the spell. First, she tried to gather the needed magical energy. She could feel the little energy all around her in the air. She picked out each of the strands of arcane energy types that needed to go to their corresponding spots. Abjuration and Evocation together in the top right. Divination and Illusion in the top left. Conjuration and Necromancy in the bottom right. And last, Enchantment and Transmutation in the bottom left. Next, she tried to gather an additional amount of Divination energy from the environment into the middle octagon. Once she was sure she had enough she tried to direct it into the runes and chalk drawings she had made. Lighting up the whole room once the chalk and divination energy had merged. All that was left was to speak the words. Taking on last deep breath, she started with the incantation. ”Tha mi ag òrdachadh an èadhair timcheall orm gus sealltainn dhomh na h-arcanaichean falaichte a tha a 'fuireach anns an stuth.”I command the air around me to show me the hidden arcana that resides concentrated in the material. In Gaelic She had practised the words many times before until she could dream them.. Yet this times it felt different, like there was power behind these words. Power she had put there herself. She could feel the magic she had gathers to come to a boiling point. Feeling like she could actually see the arcane energy in faint colours in their spots. Her eyes stung and the room became quiet. The runes on the ground no longer glowing and the energy no longer held still. Had she done it? She didn’t feel any different, besides a light sting in her eyes. Though part of her knew she was still keeping some arcane energy in control. She looked around her room but didn’t see anything different from normal. No glowing objects or bright colours. At times it felt like she saw streams of coloured dust in the air, but whenever she tried to focus on it she couldn’t see it anymore. ’I should go check on mom’s workshop.’ She knew her father had gifted her mom with an enchanted tread basked. Apparently, he had gotten it enchanted to hold as many threads and needles as wanted, all nicely ordered and displayed. It had been an anniversary gift for their 20th anniversary. She rushed down the stairs, and as she got closer to her destination, she could already see something different. There was a faint blue tint behind the door. ’It worked.’ Getting closer to the door she could hear her mother was working on something. ’I really want to see it up close.’ Quity knocked twice on the door. ”Mom, can I come in?” ”Come in.” Her mother’s offhand voice came back. She was likely engrossed in her work and her kids knew not to ask too many questions when she was. Quinty quickly opened the door and got in. Closing it behind her again. There is was. The item that was giving off the faint blue glow, though now it wasn’t as faint anymore. The kit was shining brightly and strong. ’Wow.’ If she remembered it correctly this was the colour corresponding to Conjuration. Which made a lot of sense. Teleportation spells were generally from that school and this did create a pocket dimension that the items travelled between. Or at least that was the logic Quinty was using to justify seeing this colour on her mom’s thread box. For a bit all she did was stare at the object, in awe of both the energy and shine it was giving off, and the fact that her spell had actually worked. This had been so much harder than the spells she had previously managed to complete. Requiring far more power and control. Not to mention upfront preparations and research. But it had all been worth it. ‘Cause she has succeeded. She couldn’t wait to tell her father about it. And her mom when she was done with her project. Ow, she couldn’t wait to push this in her brother’s face. All her mind kept thinking was: It had actually worked. ’I did it.’ "Colours used" http://i88.photobucket.com/albums/k185/kuma_klaw/CircleofMagic.png | "Attack" Quinty was skipping home with a set of new books in her arms. She couldn’t wait till she got to her room and could read them to her heart's content. After helping her father with dinner, of course. ”Your money or your life!” Quinty had taken one of the quieter roads, and right now the only ones there were the man in front of her and she herself. The man was around her parent's age, although clearly malnourished, as he was holding a dagger with his right hand. It was clear this man was desperate. She quickly tried to grab her money pouch as she shifted the books in her arms. She didn’t have much on her. Only a few silvers, the rest already spend. But it should buy the man a decent meal for today. She walked over to the man holding her pouch out, offering it like she was giving it to a person who kindly asked for it, not threatened her. ”This is sadly all I have on me.” She then remembered she also had a few muffins on her. She had bought them as a surprise for her parents. But his man clearly needed it more. She slung of her backpack without a care in the world, not in the least bit afraid of anything. All the man wanted was money and food. ”Take these.” Presenting the man with package holding 8 muffins, still slightly warm to the touch. The man seemed taken aback only for a moment. Then he hastily snatched the package from her hand and unwrapped it, immediate taking a bit out of the first one. Tears starting to stream from his eyes. ”Hown yeo” The thanks barely recognizable through the man's rushed chewing. The poor man soon starting on his second muffin. ”Here.” Quinty offered her waterskin to the man. She could buy a new one tomorrow. Immediate the man took a huge gulp from the water. He seemed like a mixture of desperate happiness and confliction. ”Anything else I can do to help you?” At that the man stopped chewing, watching her with huge watery eyes, not believing his ears. Here he had threatened her and all she was doing was offer help. Slowly he shook his head no. Giving a small smile, Quinty picked her backpack back up from the ground. ”Good luck.” She felt like she should do more, but she didn’t know how or what. She had given all she had that would be of worth to the man, and it wasn’t like she could offer him a job. With a bittersweet feeling in her stomach, she left the man to his meal. Potentially the first he had had in a while. Abilities & Skills Proficiency Bonus: +1 STR 8 DEX 10 CON 10 INT 16 WIS 14 CHA 16 -1 Saving Throw 0 Saving Throw 0 Saving Throw +4 Saving Throw +3 Saving Throw +3 Saving Throw -1 Athletics 0 Acrobatics 0 Sleight of Hand 0 Stealth +6 Arcana +4 History +4 Investigation +3 Nature +3 Religion +2 Animal Hand. +3 Insight +2 Medicine +2 Perception +2 Survival +3 Deception +3 Intimidation +3 Performance +4 Persuasion Proficiencies Languages Class Feats Race & Feats Daggers Darts Slings Quarterstaffs Light crossbows Common Draconic None as of yet. ArcanistYou study the arcane arts, gaining the following benefits: Increase your Intelligence score by 1, to a maximum of 20. You gain proficiency in the Arcana skill. If you are already proficient in the skill, you add +2 to your proficiency bonus to checks you make with it. You learn the Prestidigitation and Detect Magic spells. You can cast Detect Magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest. Attacks Weapon Attack Modifier Damage Note/Ammo Dagger 0 1d4 -1 Piercing Spells Casting Ability: INT Spell Save DC: 12 Spell Attack Modifier: +4 Cantrips Slots: ∞ Known: 1st Level Slots: 0 Known: 1 Dancing Lights Fire Bolt Message Prestidigitation Detect Magic Equipment & Money Copper: 0 Silver: 0 Gold: 15 Spellbook Component pouch Scholar's pack Dagger Travelers clothing Caligraphy kit Sewers kit
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