Psi Kids - Myth-Weavers Lethe


Psi Kids


Title
Game Masters


Game Information
  • Created Jan 4 '12
  • Last Post Jan 21 '12 at 12:50am
  • Status Aborted
  • System GURPS
  • Setting Supers

Game Description

Psi Kids is a play-by-post campaign involving private-high-school students in modern-day Boston who suddenly acquire both psionic powers and an awareness that other, secret groups may have them too. It's a blend of low and high adventure: personal self-discovery mixed with cosmic revelations, day-to-day concerns with mysteries from history, teenage angst with problems of national security.

Teaser: The Secret Circle meets The Tomorrow People.

Beginning characters are 75-point high-school students (sophomores assumed; older or younger are also okay) with up to -35 points in disadvantages (or a single disadvantage of higher value) and up to five quirks. Characters should be interesting, with both strengths and weaknesses, hopes and fears, intriguing backstories and clear connections to others (PCs or NPCs). Consider them as complex characters in a cooperative novel rather than simplistic avatars in a video game.

Each of the characters will, by the end of the prologue, acquire a set of psychic powers. Those should be sketched out now, too, to point the direction in which you feel the character will go.

See the campaign wiki for more information on character creation and the campaign background, including:

  • notes on books in use or recommended;

  • variant rules in use for this campaign;

  • the standard campaign package of advantages, disadvantages, and skills;

  • rules for status and wealth, and whether your PC needs to hold down a job;

  • sources for psionic power builds and rules for advancement;

  • information about St. Cyprian's Academy, the campaign's initial setting.

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