Kraakia: The Dawn of the Fourth Age


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Game Description

The year is 288 IC, nearly 300 years after mortals' victory over the Demon Lord, Blaiden Kir, and the end of the Dark Age of Oppression. It has been 42 years since the end of the Second Human-Elven War, and though the conflict was brought to a conclusion through diplomacy and negotiation, relations between the Elves and the Western races are strenuous at best. You represent the youth of a new age; a new outlook on the world as technology and advancement plow blindly forward. With the advent of steam power and the new flying wonder, the Airship, opportunities abound for those with an open mind and drive for knowledge. One big question preoccupies everyone's mind: What adventures await those who would seek them?

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