Tricks of the Mind - Myth-Weavers Lethe


Tricks of the Mind


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The city of Kressix is covered in as much mystery as it is beauty. From the teeming populace that know nary a thing about the unfairness of the world around it to the savory delights of all forms of venue that keep the city so welcoming and comforting. However, Kressix had not always been this metropolis of intrigue as it is now. It has taken years upon years in the making, perfect yet moderate detailing pertaining to everything from crops to land development giving birth to the place so many now christen home. Oral tales having been both passed and forgotten on how a certain lord of much intrigue founded what used to be little more than a hamlet, tales turned to rumors on how the very same lord has governed over the city of Kressix even now after hundreds of years past its conception.

Blessed has been the land for many years, but something dark has come wafting into once clean air to disrupt the calm serenity that hung over the utopia. The dead have gone missing. Graves either found empty or blatantly upturned in disregard to subtly, peasants and nobles alike having been robbed from their various places of rest never to be heard from again and uncharacteristic, foul mannerisms taking root in what remains of a peaceful city. The High Lord Layre Eventide Uza has sent out a call to those willing to assist his ailing home, his distant children by association and choice needing more help than he can ever hope to muster alone with so much corruption taking what he once knew away.

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