Learning DFRPG: A Workshop


Title
Game Masters
Players

Game Information
  • Created Jul 30 '12
  • Last Post Aug 3 '12 at 6:30pm
  • Status Complete
  • System Dresden Files

Game Description

In this game I will give a basic rundown of the Dresden Files RPG.
Part 1: Concepts
Fudge Dice as used on Myth-Weavers

Part 2: Where and What
City creation
Aspects
Themes/Threats and Locations/Faces

Part 3: Who and Why
Character creation
Character Templates
High Concept and Trouble
Background Phases and Creating good character aspects
Skills and Trappings
Mortal Stunts
Supernatural Powers
Character Advancement

Part 4: Action!
Skill challenges
Conflict (Physical, Mental and Social)
Declaring, Discovering, Invoking and Compelling aspects

Part 5: Wizardry
Using Magic, both Thaumaturgy and Evocation

Where appropriate we will actually do these things, creating them or running them in sample encounters so you can get an idea of how they work.

Notes and Disclaimers: What I won't do is give you the specific text of the rulebook, and I'm not going to talk much about the plot, world, or fluff of the Dresdenverse. You should go and buy it if you plan to use the things they've created. I'm not an expert. I've played a few games and have run my own tabletop. I've thought a lot about the whys for the rules they've created. I've explained the rules to a bunch of people and feel like I have a handle on enough of it to give a taste to people who are interested.

This isn't going to turn into an actual game. I don't have time right now, and when I do I'll be running a game for all of my GM's to thank them for the games they've created for me. Also, I won't be able to focus constant attention on this, but I will be available to answer your questions and advance the teaching at least a couple times a week.

I'll be asking people I know to be knowledgeable to speak up to elaborate on or correct things I've said.

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