Gleann Dail


Title
Game Masters
Players

Game Information
  • Created Oct 17 '12
  • Last Post Nov 20 '14 at 3:29pm
  • Status Running
  • System GURPS
  • Setting Fantasy

Game Description

Gleann Dail is the halfling village in the Vale of Cragasmiffir.

To the west of Gleann Dail are the mysterious Snowy Peaks, populated by trolls, giants, and the dwarvern Halls of Mazrothir.
To the north lives the largest population of gnomes, under the rolling hills, and in the forests, and to the east of Glenn Dail is the elven city of Cyd'Nee.
Stretching west from the mountains, all the way to the ocean is desert, and not much else, except more myth and legend.

Humans are considered mythical creatures. All humans live on other continents, over vast seas and oceans, and their first sailing ships are still under construction.

The folk of Gleann Dail trade regularly with the locals, dwarves trade metalwork and gems for wine and fresh produce, gnomes trade intricate work for heavy labour, and elves occasionally stop by the village on their travels and trade tales and gossip.

The small folk are very communal, they help each other out, and rarely have want to leave the village, those that do quickly miss the comfort of home.
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Vitals:
100 starting points, with up to 50 in disadvantages, including up to 5 quirks.
TL3, default starting wealth ($1000. Gurps dollars will be referred to as Silver Pieces or sp)
Low magic setting: Starting characters can not use magic, but there may be a chance to change this later if desired.
Healthy mix of combat and social. Healthy meaning not a lot of combat to begin with, as it tends to take an incredibly long time to resolve.
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This is a player driven sandbox learning campaign for me as a GM, and my wife as a player.
Feel free to request to join, whether you are a newb or veteran.

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