The Kerberos Club: Dark Clouds Over London - Myth-Weavers Lethe


The Kerberos Club: Dark Clouds Over London


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Game Masters
Players

Game Information
  • Created Sep 19 '13
  • Last Post May 25 '17 at 3:25pm
  • Status Complete
  • System Fate

Game Description

It is the 19th century, and the world has become...Strange.

As Victoria’s Empire grows larger, the well-bred beasts of Science and Industry mate freely with the ill-tempered curs of Occultism and Myth, begetting uncanny marvels that demonstrate the most pernicious mongrel vigor. As Her divinity becomes indisputable, and Her government is shown how to once again properly bow to a true Monarch, the Empire teeters on the brink of chaos. Creatures of Faerie walk the streets openly and brazenly, their homelands now part of Victoria's Empire. Science plunges forward, not caring for those poor unfortunates it tramples in the name of Progress. Mystics and sorcerers ply dark bargains with forces they barely comprehend, trading their souls for power.

In the middle of this gathering storm stands The Kerberos Club; a refuge for men and women touched (some would say cursed) by Strangeness. Mystics, fallen women, gentleman adventurers, exiled godlings, occultists, those who meddle with the outward limits of Science (and their victims), artificial men, beings from other worlds — all are welcome in the Club's halls. Banded together for mutual protection against the myriad threats of the Age, they blaze their own path in troubled times. They stand somewhere at the nexus of Hero and Monster, possessing unnatural abilities which defy reason and a perspective which defies morality. The Kerberos Club casts a lurid glow that casts the period’s social landscape in sharp relief. Yet, they are the vanguard against otherworldly menaces, the Empire's best defense against the Strangeness transforming the world.

Threats to the Club and the Empire are numerous and powerful. Sometimes the Club is the only thing that stands between the Empire and total destruction. Madmen who would burn the world for their own twisted amusement. Would-be despots who seek to overthrow the Empire and Victoria herself. Beings from beyond (or inside) our own.

Be cautious, tread lightly, and always remember the Club's motto: MALUM NECESSARIUM.

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