"And I looked beyond the place between spaces, and saw an abyss I could not fathom. And as I looked into the abyss, the abyss looked into me..."
October 30th of the year 1035 - The skies have darkened, eldritch clouds converging above the Mayoral Castle. There's a smell in the air, like a coming storm. Rain refuses to fall, taunting the metropolites below. Old seafarers mutter in poorly lit bars about another shift in the winds. The Mayor has stopped all appearances entirely, something the recluse has not been known for. Whispers of fear stab through the heavy nights. The gigantic crystal at the city's heart has been pulsing with odd colors. Something's not right. Even the stray dogs know it, whimpering back to awnings of shops in vain attempts to stay out of it. It's on the tip of everyone's tongue, but no one has words for it...
You reside in Ashgaard. The capital of Ashgaard is a port city called Klain. The city is a massive magical nexus, even at first glance. The city is made out of three seperate levels, two gigantic metal plates hovering over the ground level and around the castle at the city's epicenter. At the center of the city is the massive castle, with a gigantic crystal as its centerpiece, possibly providing the magic that keeps the plates from falling on top of one another. Crystalline tubes run through the city, azure energies coursing through them. In each corner of the city, a gigantic elevator runs from plate to plate, connecting the plates to each other and providing transportation to those who are given access. Such transportation is strictly monitored in the police state.
Gnomes are the main inventors behind the advanced technology that runs in Klain, which is fused very tightly with magic. The elevators that travel up the levels are a combination of levitation spells infused in crystals and steam-powered gears rotating the gemstones into various positions to resonate energy off of one another. Trains powered by wind and fire elementals glide from quarter to quarter. The Mayoral Guard carry energy-infused muskets and their armor is fortified with dwarven metals and gnomish gearwork. The Tower of Knowledge, run by the local mage guild, is a mass of clockwork gears, crystalline energy tubes and a shining gemstone that glows different colors at its peak.