Kobold Quest - Myth-Weavers Lethe


Kobold Quest


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Game Information
  • Created Feb 28 '14
  • Last Post Mar 18 '14 at 5:24pm
  • Status Aborted
  • System Pathfinder 1e

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Game Description

Sing a song of scales and teeth,
Of we who move the earth beneath!
Sing a song of tail and claw,
And fall before our mighty maw!
Sing a song of fang and flame,
And you shall fear our sacred name!
Sing a song so proud and long,
For we are Kobolds! We are strong!

-battle hymn, WyrmSnout tribe

Being a kobold is hard work; you live in a world that constantly looks down on you, and simple tasks for bigger creatures become notable achievements for the littler lizard folk. But that doesn't mean you can't take pride in your species. After all, everyone loves an underdog! ...or, underlizard.

You are a proud member of the WyrmSnout tribe, who take pride in your signature ferocious muzzles. And recently, your tribe's tunnels have been flooded, thanks to the nearby rivers overflowing and ruining all your hard work. After a river serpent snuck in and nabbed a couple of eggs from the hatchery, Chief Zornesk has decided that something must be done to correct this. He believes the trouble is coming from the "aqua-ducks" the pesky humans have built upstream. They need a stern reminder that the river is for everything, not some plaything for them to disrupt!

Zornesk has claw-picked the tribes finest members, both in mind and body, to act as ambassadors and travel to (and hopefully slay) these aqua-ducks, and restore the river to it's normal levels.

You are one of these brave ambassadors.

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