Dragon Age: The Second Schism - Myth-Weavers Lethe


Dragon Age: The Second Schism


Title
Game Masters


Game Information
  • Created Apr 9 '14
  • Last Post Apr 9 '14 at 4:29pm
  • Status Aborted
  • System Miscellaneous

Game Description

Dragon Age - The Second Schism

"And you though Blights were the only things that could rip apart Thedas..." Anon

The entire continent of Thedas is in turmoil. Due to the events of the Second Battle of Kirkwall, The Circle of Magi and the Templar Order have both abandoned the Chantry, and are on the brink of all out warfare. Throughout Thedas, mage and templar clash, and the people caught in the crossfire can only try to get out of the way.

The Andrastrian Chantry, twice crippled, is crumbling; its voice growing weaker and weaker compared to the bloodthirsty cries it tries to pacify. Without the Chantry's guidance (and, as the more cynical believe, without the Chantry's threat of arms and magic) nations are on the brink of war with each other. On top of that, the enigmatic Qunari rage anew in the north, and even in the Tevinter Imperium, some of its magisters are thinking back to its glory days when it controlled all of Thedas with Blood Magic.

Now more than ever, Thedas needs its heroes. But, with the two living heroes of the Age missing, Thedas is sorely lacking. It falls to new men, elves and dwarves of courage to step up and save Thedas from itself. The gauntlet has been thrown down, who will pick it up?

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