Game Description
War of the Monsters
A Pathfinder Adventure in the world of Eberron
Droaam is a region ruled by monsters. Few of the civilized races dare to test its borders. The Daughters of Sora Kell have changed the land of Droaam with will, intelligence, and a small army of ogres. The ogres have created roads that link the few major communities. The Daughters have also created racial diversity that you would not think could work in a kingdom of monsters. You can find harpies, ogres, and orcs in the same street going about their own business but you could only find these in the major cities. The rule of the land is the strong rule the weak.
Since it's formation the Greywall Mountains have kept this land of monsters from the more civilized lands of Breland.
Breland enjoying one of the largest areas of the nations and territories. Breland is a mix of open farmland, woodland and sprawling metropolis, the most famous of which is Sharn.
But some one in this land of monsters has plans for these rich lands, and the first step is about to unfold on the Lighting Rail between Sharn and Wroat.
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