Game Description
Overview
This is a GM-less game that will have players take turns accusing one another of a crime until the actual culprit is revealed. The crime can be anything from stealing a pie to vandalizing a school. However, murder is always the perfect ingredient for truly dramatic stories and will be used for every example below.
Set Up
Each player will have a total of 15 dice at their disposal. Each of your posts will need to keep track of how many dice you have.
Game Play
The first person to start will be chosen at random. The active player becomes the accuser places a single die into the accusation pool and accuses another player. I will do my best to keep track of how many dice are in the accusation pool (which affects everyone).
DAVE: Susie killed the Milkman! She killed him in cold blood. The bitch!
The accused can confess and end the game, or create an alibi. Creating an alibi involves two steps.
- Placing a die into the accusation pool.
- Roleplaying the alibi.
SUSIE: Liar! I was in Denver when it happened.
If the
alibi is bad or illogical, the other players may require the
accused to spend an additional die. There must be a majority vote for this to happen.
The
accused is now the
accuser and may make a new
accusationso long as the same crime was committed. If the
active player accuses the player who accused him or her, the
accusation costs an additional die. This encourages group play and stops everyone from ganging up on one player.
SUSIE: Roger hated the Mailman more than I did. After all, his children were all sired by him.
Game play continues in the same manner, until a player forces a
confession or someone runs out of dice and cannot establish an
alibi.
Forcing a Confession
Forcing another player to
confess can be done one of two ways.
- The active player discards three dice and chooses someone as the confessor.
- Any player (out of turn) discards five dice and chooses someone as the confessor.
Discarded dice leave play and do not go into the
accusation pool.
The
confessor has three options:
- Confess. Ending the game.
- Misdirection. By discarding five dice the confessor misdirects the accusation to another player. That player becomes the confessor.
- Interrogation. The confessor rolls his remaining dice against the ice in the accusation pool. If the accuser rolls higher than the confessor, the confessor confesses, is found guilty, and the game ends.
If the
confessor rolls higher than the
accuser, the
confessor becomes the
accuser and play continues as normal (although it’s most likely the new
accuser will point the finger at the previous
accuser).
Ending the Game
If you haven’t already figured it out, the game ends when someone confesses. The winner is the person who forced the confession.
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