Supernatural Superhero School - OG Myth-Weavers


Supernatural Superhero School


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Game Information

Game Description

This is the game taking place in the "Embrace the supernatural." world.

We're going to be starting this at PL8. So 120 PP.

Character designs rules are as follows.

1. Fluff is your own, but talk to the GM about it. This game, although a Superhero one also has a very supernatural side to it, as well as a comedic Saints Row style side to it. Background and fluff that are full of horrible and dark imagery probably won't fly well. I'd hate to say it, but this is a game where it would be better to play Tim Drake rather than Bruce Wayne.

2. Try to avoid going too insane with the builds. Variable is okay, but avoid anything that removes any and all challenge.

3. If you can't find a way to design a power you want cheaply, talk to me and we might find a way to work it with the other players. Some powers that would be simple, can turn really expensive and vise versa.

4. This is a school setting, Attractive 1, and Attractive 2, WILL get you hit on. Do not take these if you don't want any kind of romantic or dating arc.

5. Although most people start the school around 18, older applicants are allowed. Younger ones are not, due to legal reasons in-universe. (The laws haven't 100% caught up to the broken world).

6. Try to stick to a theme rather than a "Do anything" person.

7. Expy yes, exact characters no. No playing superman, you can play someone with his own identity with a similar power set though.

8. To submit a character sheet, please use an easy-to-read format. Where I can easily tell how the math works.

9. No quickness + inventor + improvised tools. You're not a 'have whatever power you want at any time' person. I might allow it if it's basically the only thing you can do, and the rest of your powers are technology based.

10. Since the school takes place in a heli-carrier style plane. I highly recommend not giving your characters a fear of heights.

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