Bright Days of the Gods - Myth-Weavers Lethe


Bright Days of the Gods


Title
Game Masters
Players

Game Information
  • Created Jun 4 '14
  • Last Post Jul 1 '14 at 8:43pm
  • Status Aborted
  • System Pathfinder 1e

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Game Description

In the songs and poems of the ancient Scandi bards, Odin whispered the secrets of creation, strength, and wisdom to his followers amongst the Æsir and Vanir (the two tribes of the Scandi people). The secrets survived for generations and were passed from father to son in kennings told before bonfires on the eve of battle. But Loki, eager to make mischief, and desiring to spread the secrets of Odin among the lesser races, hatched a plot to steal the secrets. Knowing that the Æsir and Vanir held the secrets close, Loki taught the most famous bards among them the secret of rune making. Knowing that the ego of man would run its course, Loki waited until Eyjólfr, a young and naïve bard, committed the secrets to rune stone.
Loki then traveled to the cold, dark underground realm called Niflheim, and whispered to the dark creatures that live there that the Æsir and Vanir had committed Odin’s secrets to stone. Across the North battle raged as the vulgar minions of Niflheim tried to steal Eyjólfr’s rune stones.
The Æsir and Vanir, unable to destroy that which Odin wrote, took the rune stones and hid them on the tiny Isle of Faroe. After years of conflict, Loki lost interest, the minions of Niflheim forgot why they were fighting, and the Æsir and Vanir told no one of the existence of the rune stones. They passed into legend. Ages passed and the druids responsible for the maintenance and protection of the rune stones of Odin failed to maintain their vigil. Recently, Loki has once again turned his meddlesome eye to the secrets of Odin. To this effort he has awakened his worship in the duergar, the dark dwarves of Niflheim, who with their kobold allies have located the rune stones of Odin and have begun plumbing their secrets. They have already unlocked the secrets of the rune stone of fury. This has made them confident and reckless.
But their leader Grimmur, a dragon-ogre born deep into soulless caves of Niflheim, took and read one rune stone. That which he read there was so filled with tragedy and woe that he fell into a deep stupor. Gu∂mundr, a cautious and nasty cleric of Loki, is left to unlock the remaining secrets of the rune stones of Odin, and solve the mystery of Grimmur’s stupor. Hróaldr, an ancient druid steeped in the lore of the North, has heard whispers from the beaks of ravens, of that which was once only legend.
Fearful, but still disbelieving, Hróaldr decided to dispatch a party of adventures to the Isle of Faroe, to discover the truth of what
he’d heard upon the wind.

Races: Core
Classes: Core, Advanced, and Archtypes (no Gunslinger, Magus, or Summoners)
Stats: 2d6+6 [show /roll]

Level: 2nd [show/roll]

Hit points: Max first

Cash: 1,000gp

Advancement: Medium

*** DING DING DING ***
Fri 13th Midnight (Myth Weavers Time) This game thread will CLOSE.
By 10am Sat 14th Myth weavers time I will have my picks (5 members). (Have to work Sat nights)
Sun by 1 pm Myth weavers Time will be my first post of the game.

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