Antarctica - Myth-Weavers Lethe


Antarctica


Title
Game Masters


Game Information
  • Created Jul 18 '14
  • Last Post Aug 11 '14 at 11:46pm
  • Status Aborted
  • System GURPS
  • Setting Future/Sci Fi

Game Ads


Game Description

In the mid XXI century global resource shortages led to Antarctica being opened up for economic exploitation. Major corporations are now racing to tap into the treasures of the White continent...

Global Resources Ltd is seeking to hire experts for a field research project of the GR Antarctica division. Following skillsets are sought after: exotic biochemistry, microbiology and medicine; materials sciences, electrical engineering and electronic security; counterterrorism* and facility security. Cold weather survival expertise preferred. Standard Non-Disclosure Agreement will be required.
*Corporate espionage and sabotage is a major concern these days, as is attacks by extremists, such as radical ecologists, anti-corporate and anti-technology groups.

Rules: Gurps 4
Genre: Science fiction action/horror
Combat Style: gritty realism
Players: 3 to 5
Character creation: 150cp; max -40 Disads and -5 quirks. Mundane abilities and some limited cybernetic implants allowed. Do not take anything Wealth related, and just pick whatever portable TL8 equipment is appropriate for your profession (including weapons if you’re a merc private security contractor).
House rules:
* Will and Perception are no longer tied to Intelligence, instead they default to 10. Thus, having 12 IQ and 10 Will would not count against your Disad limit. Costs are the same. (Thus effectively, IQ does cost more because you will no longer get the free increases of will and perception from it)
* Dexterity costs 30 cp per point.
* Reluctant Killer can be taken in addition to some another Pacifism because it represents the instinctual response against killing most people have, not a principled stance.
* Perk Professional Skill [1] Gives an effective skill of 15. Used for skills that your character makes sense to have, but ones that are unlikely to come up more than once or twice during the campaign, if at that. Check with the GM.

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