This is a semi-generic GURPS Dungeon Fantasy. Over the course of the game, we'll define the setting to a greater detail. For now, if you want to invent a race or a religion or whatever, feel free to do so. Just make sure it doesn't threaten to dominate the setting. If I like it, I'll even give you Impulse points for it, that you can spend to buy successes, as per Power-Ups 5. We'll use most stuff from most books, except for high tech stuff and the Super-Effort modifiers. In particular, I like RPM, so use of that system is encouraged, though you can use stuff from other settings. Characters will be 250 Points, with 50 points in disadvantages.