License to Kill - Myth-Weavers Lethe


License to Kill


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Game Information
  • Created Jul 30 '14
  • Last Post Sep 1 '20 at 1:40am
  • Status Aborted
  • System D20 Past

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Game Description

License to Kill
Alternate History

Setting: 1930. A tear in the universe brought forth creatures from the shadow. Slowly reports of strange occurrences started to trickle in across the Intelligence community. Some reports were believed to be pranks. Others the result of someone taking a report from a drunk and taking them at their word. The more and more came in the more the Intelligence word realized that they needed to start investigating these incidents.

By 1936 the world was headed toward a world war for the second time. Each country hard their own form of paranormal Intelligence service. Each were trying to make sure that their country came out on top.

Books: D20 Modern, D20 Past, D20 Urban Arcana.

Races: Human. Well sort of...the campaign will start with the heroes at level 6, however as the players progress through the game they will encounter creatures and / or situations that change them at their core. The players will start out without knowing "what is behind the veil" [read supernatural].

Applications: Post your interest in the "Placeholder" thread and I will create a private thread where we can discuss what kind of character you want to make and build said character. This thread will private. Please keep your character to yourself as, since other players might pick a rivaling country, you wouldn't want to give yourself away.

Starting Level: Level 6. Max HP per level and Action Points for last three levels.

Wealth, Additional Equipment and Freebies: Not a fan of the wealth system. So we won't be using it. Your character will be working for a department (which we'll determine in your threads) and can request equipment that will be needed for your mission but it is not limitless and might not be available due to time constraints or geographical limitations. All characters get Armor Proficiency (light) as a free feat and your department m provides them with a +1 mastercraft form fitted undercover vest. I also allow the Moonlighting and Ambidexterity feats, and since I allow ambidexterity to be achieved I also ask that you post which hand is your character's dominant hand.

House Rules: Please see House Rules section of game thread.

Some House Rules to get you started on the right foot:

Skills: Once a skill always a skill and certain skills wlill be combined.

Feats: I like the more aggressive feat progression meaning you gain a feat at every odd level.

Ability scores: Two rolls of 3d6, choose either of the two or opt for a 36 point buy in.

Ability at every fourth level: +1 to two ability scores ebery fourth level (Can not choose to use it on the same ability at once).

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