Warpinaughts - Myth-Weavers Lethe


Warpinaughts


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Game Masters
Players

Game Information

Game Description

Using in part the "same page tool"(like as in here), and a few other things


Usually, One start an story at the beginning, maybe, stereotypical, in an tavern, and often the main characters meeting together and have an talk or something. And usually they have an good idea of the setting and story. Unfortunately, you and your, uh, quote on quote, "Fellow adventurers", have mysteriously lost a good chunk of memory, and quote on quote adventures are locked inside some prison that likely located somewheres in what might be... An underground military prison?. your bunk mate in your cell has an.... tail?, And weirdest of all, said "Friend" is still sleeping with this massive racket going on.

We have no large amount of time to explain a whole lot of this insanity and how it got to this(and if we did, we wouldn't know where to start.); however, you did have an surreal (if not somewhat fuzzy) dream about you in maybe your prison mates were apart of some massive steampunkish eldritch group that was doing ..."covert Ops" with an platoon of machines and infantry in the middle of an great warish and very bloody world war when you and your fellows were in some thick green fog of sort. There was also something about your head will be sacrificed to the elder gods or something if you didn't competed some mission about robbing a bank?...

"And why is there flying green elephants flying around this cell!?" you wonder to yourself. But it then that when you discover that you been and still are drugged...and were out for Quite the awhile. and that "dream" might have actually happen... and good things aren't gonna happen...

Slowly, you're remembering something...about the world..

The year is 1895, and the world, the little, blue-green, rock in space that the third planet from the soi, is in turmoil.

Massive machines rule over no man land, and Infantry hunker down in massive trenches in order to survive. But this isn't the history you remember, I don't think. Likely the last clear thought was that you were in a gambling saloon in new orleans in the year 1922- wait a second, there no way THAT can be real right? we already went through the fact that the year is 1895, unless, oh dear...



Rules: Gurps 4th lite with some 3e Converted elements
Genre: Weird steampunk gothic/Black Comedy with elements of fantasy and timetravel.
Combat Style: Tactical with at times dark humor
Players: 3-5
Character creation: For Character creation, players will be given an choice of 2 templates types from 2 different template pages(race and Archetype/class) that they may or may not have to use. Race templates will be between 10-50 points and
while you don't need to buy a race or Archetype template if any at all, I will say that A) I'm newish to Gurps and B) I only really got my hands on Lite and an online resources. That being said, you may or may not have more skill at playing Gurps then me and know a whole lot more about it as well. If you got skill on your character sheet that I know nothing about (say, something form GURPS-steamtech or GURPS Cthulhupunk, or an homebrewed skill, weapon, ect), please be helpful and explain to me what it is.

player will be given 100 CP, max -50 Disads and -5 quirks. After an relatively quick tutorial-ish adventure (about 2 sessions) Players well be given an 50 CP with -25CP boost for skills, and mental advantages and attributes(call it remembering).

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