Freezing wind sweeps across the tundra, ceaselessly battering anything that dares to grow or breath in its domain. Even in summer, when the days interminably long, the sun blazing low in the midnight sky brings no respite from the chill. Without fail, the wind finds it's way through every crevice opening in the warmest furs, tent flap and every roof of the strongest homes.
The people of Ten Towns have long stood against the perils of the North. For most of these folks, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed. Now, as evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately they won't have to face it alone and the end of an Era of upheaval is nigh!
The world of Forgotten Realms has endured one catastrophe after another for the past century. From the Time of Troubles through the Spellplague. Again and again, constant turmoil has reshaped the pantheon, overthrown nations and ruler, and altered the landscape. Now the world is being shaken and reshaped again-for the last time as the gods are thrown into chaos at the promise of a new reckoning.
This adventure is set during the Sundering, near the beginning of it's cataclysmic events. The year is 1485 DR and little has changed in the region of Icewind Dale. The former aspiring wizard, Akar Kessell and his powerful magical artifact the crystal shard was destroyed by the unsung heroes of Bruenor & company.