SW: Nemezis Mercs - Myth-Weavers Lethe


SW: Nemezis Mercs


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Game Information
  • Created Oct 13 '14
  • Last Post Apr 12 '15 at 1:55pm
  • Status Aborted
  • System Savage Worlds

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Game Description

The Universe
Earth, it's entire solar system and several neighbouring systems have been destroyed by a monstrous alien race knows as the Devourer. Many say that the dark gods have arisen and it is the end of times. Humanity, is now scattered across the universe, ununited against the threat. Individual planets, or even families, too often only look to their own well being and happiness, before the survival of the human race as a whole. Here and there small alliances against the minions of the devourer, known as the Horde, formed but to date humanity has only scraped one victory from the horde. That victory was the orbit over the primitive holiday planet of Cor, in the binary system Horizon. A planet now infested with creatures of the horde.

The Fay Deliverance
On board the Fay Deliverance under Captain O'Donnell you form part of a mercenary band that has come to Horizon to profit from the conflict here. O'Donnell runs a unique ship, securing contracts and supporting mercenaries. Mercenaries on his ship are free to accept or reject jobs as they will and are paid on a per mission basis. They, purchase weapons, equipment, entertainment, living space upon the ship, as they would anywhere else. Occasionally essential equipment is issued to teams on a short term basis and the crew of the Deliverance see to all logistical needs of any individual mission. The ship is the size of a small town, and has ample room for individuals to meet up or avoid each-other as they wish.
Missions are sourced from not just Cor, but from anywhere within the Horizon system. Requests also come from the dying planet of Ash as both legal and illegal organisations struggle for power and Bariz where nobles constantly need someone else to do their dirty work so they can keep their hands clean.

How the Game Runs
The game is composed of a series of loosely linked missions. Each one runs for no longer than 2 weeks and will run with the first 5 players who post on the appropriate thread. A majority vote will allow the players to reject any given mission, for any reason. The missions will be mostly action based but there will be an overarching theme of investigation and intrigue.
Players not on mission will be free to interact with each-other and NPCs on the Fey Deliverance.

Essential Books:
Savage Worlds Explorer's Edition or Deluxe Edition
Recommended Books:
Nemezis, Savage Worlds Sci-Fi Companion
Other Books:
Everything is subject to GM discretion. However, anything SWs that makes sense in the setting and doesn't break my game will be allowed if you can provide me the materials necessary, or if I already have it. EG If your character wants ripper claws from the Rippers game, why not!

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