Forsaken Kingdom - Myth-Weavers Lethe


Forsaken Kingdom


Title
Game Masters
Players

Game Information
  • Created Nov 7 '14
  • Last Post Sep 7 '17 at 8:44pm
  • Status Aborted
  • System Pathfinder 1e

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Game Description

The night air was crisp and fierce as the wind picked up into a fearsome howel across the ocean and into the masts of the SirensCalling, the galleon rolled from side to side as the waves began to grow and thrash about the ships hull.

Then came the rain and the ships captain crying out to his men to batten the hatches and to bring in the sail to half mass. As the crew leapt about following their captains orders forks of lightening began to fill the sky and buffets of wind began to strike at The SirensCalling with gale force causing the great ship to rock more violently.

The ship had departed Forengarr, a Amerinthian ship that was said to have been commisioned to carry with it treasures from Amerinthian lands to the Isles of Latstrums Arm. The ship had docked in Forengarr for a week to take on provisions, fresh water and more bread, cheese, sausage and dried meats. Along with various passangers with destinations along the way.

However it appeared that The SirensCalling would not make this journey across the face of Tyr-Rundiers oceans free of peril this time, for as the tempest of a storm began to rage all about her the captain called out orders for all none essential personal to go bellow deck, just then lightening struck the main mast of the ship causing it to explode into flames, the fire quickly spread to the rest of the sails and lines causing fire to rain slowly down upon the deck bellow from the burning dabrie of the various sails of the ship.

Chaos abrupted on the deck and spread into the ships interior as the alarm was raised and sailors began to call out. "[B] Fire on the deck!!! Fire on the DECK! All hands to positions, run the pumps! All hands on deck!!![/d]"

Chaos ensued in every direction from that moment on it seemed, with women and children commeners and merchant passanagers began to panic and scream the ship was suddenly violently jarred then a load moan followed the sudden jarring, a moan long and mornfull followed by a loud bone shattering cracking sound that rattled the entire vessal.

Then the worse call of all rose out above the roaring storm, the roaring deck fire. It was the Captain crying out with a voice of command a steely voice of resolve but one that was void of hope. " We have a breach in the hull!!! We have come up on the reef!! Man the billows and pumps!! All non essential and essential personal to positions!! Were losing her!!!! Abandon ship!!

A few other voices began to cry out those of some of the ships deck hands. "LAND !!

LAND Captain! The waves are gonna smash us on th!!! --
"

The chaos continues for what feels like hours but was more than likely only minutes, with flashes of fire and lighting filling the air about deck and the sound of men, women and children screaming bellow the ship is finally shaken so violently that the entire vessel rolls extinguishing the flames above deck but unfortunatly capsizing the boat flipping the ship upside down as the large gallon begins to right itself another loud moan is heard and the ship shutters as it breaks in two...

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You awaken on the shore, the rain has stopped but a heavy myst laws all about you, your body is sore and you feel soaked to the bone and frozen, your teeth are chattering uncontrollably but your alive... Question only is for how much longer? And where are you?

All about you lay dead bodys that washed up on shore with you, strewn about with some of the ships wreck and various cargo creates most of which appear to be broken smashed on the stones coming towards the shore.

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All right folks welcome to Tyr-Rundier, a home brew world based in the Pathfinder universe I guess you can say. I'll be uploading all available world information in the game forums section titled Tyr-Rundier.

Dieties are kinda a work in progress but I do have a lot of God's finalized.

Starting level is 4
Max Hp for level 4
Traits allowed 2 but please post and attach them to character application thread.

Starting wealth is done by lvl on the chart.

Races allowed are most races found on the d20 site. Only a few races won't be selectable choices for play, those are Aasimar, Tiefling, Fetchling, and thd elemental races such as Ifrits etc

Please sudmit a full inventory attached to your character thread outside of the one on character sheet for quick referance once the ship wreck actually occurs in game, party members may or may not wash ashore with all items immediatly.

Classes Not Permitted: Alchemist and Gunslinger.

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