Red Hand of Doom - Myth-Weavers Lethe


Red Hand of Doom


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Game Masters
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Game Information
  • Created Nov 11 '14
  • Last Post Apr 30 '15 at 8:41pm
  • Status Complete
  • System Pathfinder 1e
  • Setting Pond

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Game Description

The Wormsmoke Mountains shake with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerges a single champion. One by one the tribes fall silent as the warlord rises, blue scales gleaming along his shoulders, horns sweeping back from his head. A hundred bright yellow banners stand beneath him, each marked with a great red hand. He stands upon a precipice and raises his arms high. "I am Azarr Kul, Son of the Dragon!" the warlord bellows. "Hear me! Tomorrow we march to war!"


I will be running a modified version of the Red Hand of Doom in the world of Eberron. This campaign will run from level 5 to approximately 12 or 13. I will be using pathfinder rules, but also allow any 3.5 material that doesn't have a direct conversion.

My expectation is posting will be done frequently. I expect everyone to at least keep up daily, and if it is your turn to post. I have seen too many games die early or even before they start, so I am trying to create a game that makes it here. I won't restrict players if I can, so anything you can build should be good. I will try to scale many encounters to compete with players, so what party is built will certainly factor into the campaign. You will be free to choose any actions you want, but I do not want any PvP. The party as a whole may do what they wish.

Two important notes for this campaign: First, in game time is relevant. Second, this is a localized world campaign, not a dungeon crawl. Most encounters will be outside. Goblins and Dragons will be common enough. All character creation will be done in the forum, with your own thread. Questions will have a separate thread.

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