Cannic - Myth-Weavers Lethe


Cannic


Game Description

The country of Cannic is in a state of relative peace. A council of Twelve Judges, chosen by the races of the country, pass the laws and judgements of the land. Below them, individual towns have their own law systems. Some good and prosperous, some not so good yet equally prosperous. In the capitol city of Arakamanad the Judges are pleased with their administration.

All is not as rosy as it seems. Deep in the heart of the country, a nameless evil is growing. The fugitive wizard, Cragston Wharf, has gone to ground in the town of Merfield and the populace have withdrawn within their walls. Commerce and trade has dwindled to a minimum and it is said that something unnatural is growing within the depths of the town.

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