Sailin' the Black - Myth-Weavers Lethe


Sailin' the Black


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Game Masters
Players
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Game Information
  • Created Jan 20 '15
  • Last Post May 14 '15 at 2:57am
  • Status Aborted
  • System Serenity

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Game Description

"Earth-That-Was could no longer sustain our numbers, we were so many. We found a new solar system with dozens of planets and hundreds of moons. Each one terraformed - a process taking decades - to support human life. To be new Earths. The Central Planets were the first settled and are the most advanced, epitomizing civilization at its peak. Life on the outer planets is much more primitive and difficult. That's why the Central Planets formed the Alliance, so everyone can enjoy the comfort and enlightenment of true civilization. That's why we fought the War for Unification."

That's what they taught you in school... leastwise on the Central Planets. Maybe you believe it, maybe you don't. Hell, maybe you even fought for that belief, or maybe you fought against it. Don't really matter none. It don't much matter, 'cause you ain't on the Central Planets right now. You're far, far away from there. And let's face it... thing's ain't so simple out here.

Out here, the Alliance don't mean squat. They don't help you, and you don't ask for none. The goal out here is simple... survive.

The Game
This will be a game set in the universe of Firefly and Serenity, using the Serenity Roleplaying Game rule set. I plan for this game to be similar in feel to the TV Series... sometimes light-hearted, sometimes dark, sometimes funny, sometimes sad. I plan on running a "traditional" game, meaning a crew similar to the crew of Serenity. You will all play that crew, or passengers, on Sanctuary - a Firefly class ship. Some of their jobs are legal, some significantly less so. The main concern is to keep her bills paid, and to keep her flying.

Characters/Requests to Join
The campaign level of this game will be "Big Damn Heroes". That means you start with 54 attribute points and 74 skill points. We will also be using the alternate creation method mentioned in the Big Damn Heroes sourcebook. For those who do not have access to that book, this mainly means that you get 4 trait points for free (equating to either one free major Asset, or two minor ones). The standard limits of 5 Assets and 5 Complications still applies, which means you could come out slightly on top point-wise.

Your Request to Join should include the following information.
Name:
Title/Proposed Job:
Background:
Personality:
Did you support the Independents or the Alliance?
Do you believe your character would be a member of the crew, or a passenger?
Character Stats

I will be GM PCing the ship's owner, Levi Wilson. This will not be the same as the captain, so that position is still open. The ship also has a Doctor, Gideon Holt, who will be run by another player. The backgrounds of both characters will be available for viewing in the game forums. Levi has just recently purchased the ship, and is currently looking for a crew for their maiden voyage. Once I determine who will be in the game, I will run individual introductory threads for you until the crew is gathered.

I am looking for 3-5 players at the moment, though I may be willing to increase that for a particularly interesting character.

One final note... Characters such as River Tam or The Operative are very rare. I am not going to outright ban psychics, or characters of a similar concept as either of those two... but do it right. Please do not submit me a carbon copy of one of those two (of anyone, really... but those two especially). If you are going to do a character with a similar concept, understand that it will have to have an AMAZING story to get chosen. We're talking New York Times Bestseller level of writing on the background and such. So take that into consideration when creating your characters.

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