The Gateway to the South - Myth-Weavers Lethe


The Gateway to the South


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Game Masters

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Game Information
  • Created Jan 30 '15
  • Last Post Jun 24 '21 at 11:04pm
  • Status Aborted
  • System Pathfinder 1e

Game Description

NOTE to Players: Given that we actually use a homebrew 3.x setting based in Hyborea instead of the normal Conan RPG Setting, I have changed the game System to meet Pathfinder.


As you know, good Alcemides, the countries of these barbarians are divided into a western meadowlands which stretch to the distant ocean, and in which rise the cities of the town-dwellers, and the eastern deserts, where the lean nomads hold sway: there is incessent warfare between the dwellers of the cities and the dwellers of the desert.
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Rumor. Fragment. Whisper. Horror.


You have all heard the stories being told in hushed and shocked voices at the bazaar in the last three days. The City of Asgalun. Port city jewel of the Kingdoms of Shem; home to forty thousand people and hub to a thousand traders a day...Destroyed in an hour.

Tens of thousands dead, crushed by the uncaring hand of a mighty Sorcerer-God, in the old Stygian style. The few dozens of survivors dazed, physically battered and broken, incoherently babbling stories of an unstoppable force, a furious crackling sound like lightning, a frisson-tingle of cold down their spines...some whisper, eyes darting nervously, that the Amir's Council is experimenting with forbidden magics, and this is the result.



Asgalun Travel Forbidden!
A circulatory announcement from
Grand Vizier Amon Khel'ta demands
that no foreigners nor citizens of any
Shemite Kingdom or independent city-state
travel to the city of Asgalun on pain of
imprisonment or execution. Foreigners
found within Asgalun's city boundaries
will be executed as thieves and bandits.

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