Not a Kaer in the World - Myth-Weavers Lethe


Not a Kaer in the World


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Game Information
  • Created Apr 15 '15
  • Last Post Jul 12 '15 at 1:17pm
  • Status Aborted
  • System Miscellaneous

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Game Description

Not A Kaer In The World is an Earthdawn game that uses the 2nd edition of the rules (LRG version, not Redbrick), with a smattering of 1st edition thrown in because there was some great source material FASA put out, before being put down.

The name of the campaign comes not from any particular origins or concept, but instead indicates a vision of where it might eventually end up, which is the dangerous and unforgiving depths of the forgotten city of Parlainth. That destination can easily be derailed by players with other ideas, and certainly there is no rush to get there (especially since Parlainth would eat 1st through 5th circle adepts for breakfast and still be hungry for more).

I do not use published adventures, nor do I ever re-use any adventures I have ever created. Everything that happens will be the story of this group of players. It will remains theirs, and theirs alone, until the end of time. I also do not railroad players into anything at all. Even if I have a complete dungeon all set out and ready to run through for whatever super-duper important campaign reason, if the players decided to say screw that and open up a travel agency, then out goes the dungeon and in goes the figuring-out-how-to-GM-a-travel-agency.

So what will happen? The battle of wits has begun. It ends when you decide and we both drink and find out who is right and who is dead.

Wait, that's The Princess Bride, not Earthdawn. Sorry.

So what will happen? Could be anything. Let's find out.

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