Psionic Adventure - Myth-Weavers Lethe


Psionic Adventure


Title
Game Masters
Players

Game Information
  • Created Sep 3 '15
  • Last Post Nov 2 '15 at 9:37pm
  • Status Aborted
  • System Pathfinder 1e

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Game Description

A world of adventure and undiscovered secrets is before you! Political turmoil, barbaric goblins and orcs, undiscovered ruins and caves. Get out there and do some good (or evil) in the world and expand your knowledge and power! You might just save a plane or two along the way while you get your goals done.

Basic World Description
The
Azurath (Azur-Wrath)
world is mostly undiscovered as you live within a
Matron (Ma-Tron)
section of it which is split up into regions where a deciding government controls most of the regions, the two major Regions are
Al-Axis
Alaxus and
De-Core-An
Dekoran. These two regions have been at war with one another and during one of there many wars scared the land between them, this now uninhabitable land is known as "Scar Valley" and is a neutral region where no government rules and mainly is used for trade routes. Within this land is the newly formed "Institute of War" which handles disputes between ruling governments in a hopefully non-aggressive discussions. However when war is declared they then use Scar Valley as there battle grounds with a somewhat civilized set of rules in place to protect all life outside the Land as well as what little is left of the land within. The other minor regions int he upper land are as listed:

Tune-Cough
Tunkov a region where the two cities of discovery and progress sit as well as protected by the Ironspike Mountains.
Kal-a-doon
Kaladoun a region full of marshes and bogs where marshland barbarians dwell and unkown creatures of the swamp are found.
Frost-Mayor
Frostmayre a land of ice and perpetual winter where three tribes fight for the crown to rule the land.

The following Regions are within the Lower Lands:

Do-Rama
Durama Desert where many ancient tombs and pyramids are found for all archaeologists and grave robbers alike with a few desert towns that get there income off of trade and supplying those who wish to search those forgotten ruins.
Can-Ton
Kanton Flats is a place of canyons and dried up rivers that hold a forgotten civilization with a forgotten tongue that hold the key to where Psionics first appeared.
Jew-Man-Jee
Jumanji Jungle where tribes of forest and jungle dwellers dwell as they are mostly harmless as vicious as they can be to the equally dangerous wildlife within.
Voodoo Lands where many strange and explainable events happen as only the foolish or true chroniclers of the unkown venture as no known civilization is within these lands.
Sablestone where another city of progress dwells but the only inhabitants are gnomes and halfings alike, while they let others in to trade none may stay for long periods of time, this region is protected by the Sablestone Mountains.
Your-Te-Stan
Urtistan where the tower of Knowledge dwells, this tower is protected by a guardian where few may visit and only one known being has ever been able to stay.
Plague Jungles, a place of disease and poison where the monsters that inhabit this land have grown immune to such things. Once a place of prosperity an accident caused the land to become what it is now and many lives lost as well as many forgotten relics as no one can survive it's noxious fumes.

The Upper and Lower lands are separated by a mountainous area only known as "The Great Divide" with only one safe passage known as "Lilith's Pass". Within The Great Divide the largest mountain of the land, Mount Gargantuan, is found as it is said to hold the ancient Dwarven ruins and lost records the Dwarves want back.

There are islands as well within the region, these are the following Islands:

Dark Lands, three islands at the edge of the known area within Conqueror's sea, within this land the dead rise and many forgotten secrets may be found once you get past the army of undead that dwell there. Not all however are mindless and there is now a striving civilization as much as it is not recognized as an actual civilization since the Undead have been named abominations to nature.
Captains Isles, three islands within the Guardian's sea and hope to swashbucklers and pirates alike. The main city of the region is known as Pirates bay as this area is mainly controlled by pirates and other underhanded organizations.
Islands of Solace, one large island worth a region in of itself surrounded by three small islands within the Guardian's Sea. This is a place of peace and balance, where one learns martial arts and weapon training not for killing but for a well balanced mind and body. Many monks and pacifists live here however as they have been attacked before they have learned to train non-pacifists in an effort to protect there lands.

Outside of these areas are a mysterious mist which all who enter never come back alive or never seem to go anywhere in the first place, only to come out a few moments later even though claims of going straight ahead where made. Nonetheless any travel into the mist has been too dangerous and outlawed within all the lands, besides there is plenty of adventure and discovery within these lands to satisfy any adventurer for several lifetimes so no one should have a need to leave.

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