Might Makes Right - Myth-Weavers Lethe


Might Makes Right


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Game Information
  • Created Aug 6 '08
  • Last Post Feb 24 '10 at 11:07pm
  • Status Complete
  • System FactionRPG

Game Description

This game will use my homebrew system designed to handle interactions between large factions (FactionRPG), whose rules can be found here. In brief, each player controls one of the large power groups in Droaam and schemes with and against the others in order to further their own ends. For centuries, "the Barrens" have been an untamed frontier, a haven for monsters of all sorts - both natural beasts and strange creatures formed from dark magic.

Then the Daughters of Sora Kell arrived with an army of fanatical ettins, ogres and trolls. The sisters and their minions claimed the ancient ruins at the base of the Great Crag. Over the course of the following year, the hags established their power through force of arms, destroying or scattering humanoid tribes and the domains of lesser warlords. After a sufficient number of examples had been made, the sisters called for the remaining powers of the region to present themselves at the Great Crag. There, the hags declared the foundation of the nation of Droaam.

Sora Katra established the basic system of tribute that passes for government in Droaam. The most powerful warlords and dictators are required to give their tribute and loyalty to the Daughters of Sora Kell. Each of these dictators oversees a particular region and collects tribute from the smaller and weaker communities located there. This system is held together by the underlying threat of force. The hags possess an army of giants and considerable magical might, while each local dictator has their own means for dominating a region.

While the hags are feared more than they are loved, most lesser warlords grudgingly accept the rule of the three sisters. However, beyond that, the nation is extremely volatile. Assassinations, coups, and other power struggles occur constantly. As the various monster warlords scheme against each other or against the three daughters, the balance of power can shift at any time.

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