Last One Standing - Myth-Weavers Lethe


Last One Standing


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Game Information
  • Created Dec 6 '15
  • Last Post Apr 4 '17 at 5:20pm
  • Status Complete
  • System Miscellaneous

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Game Description

Quote:
Originally Posted by the Commander of Nerv-Alaska
"The sleeping giant beneath Antarctica was not the only one. I wish to God it were. In the intervening years since Second Impact, a number of so-called Geofronts, hemispherical subterranean cavities, had been discovered across the globe, and each one had, lying under kilometers of debris, its own Angel. I'll count my blessings while I still have them - none of them were so big or so powerful as Adam, and they didn't cause quite so much disaster when they woke up. But there were just so many, and those were only the ones we knew about.

Nerv was never meant to handle something on this scale. The idealists over in HQ were hoping their little Angel would draw all the others to them, turn a global war into a series of home turf skirmishes. That never happened. With Angels raising their ugly heads all over the world, Nerv had to step up Project E and its Mass Production subdivision, churning out half-baked Evas as quickly as they could cobble together whatever spare parts they had lying around. It was nothing if not desperate, but it worked. For a while.

Turns out that fielding an army of superpowered alien cyborgs only works as long as they listen to you. After the last active Angel went down, the MP Evas (we call them Empies) turned around and tried to finish what the Angels started. It was something like a hive mind, all those Dummy Plugs networked together trying to kill us all. The regular Evas we had dispatched as unit commanders got stabbed in the back by their own platoons, so for a while it seemed like we were completely screwed. But somehow the reserves managed to turn back the tide and send the Empies packing.

So here we are in the middle of a three-way war. It's quiet now - it's been six years since an Angel woke up, and no one knows what the Empies have been up to since they disappeared back in '21. But none of us have forgotten that they're both still out there, and that they have us on the brink of total annihilation. We need to be vigilant. We need to be prepared. We need you."

--- The Commander of Nerv-Alaska addresses new recruits.
Welcome to the year 2025. You're relatively fresh meat in the war against the Angels and the rogue MP Evas. Most of you've got at least some sim training under their belts, and some might be lucky enough to have actually taken the field as part of an exercise. But you've a long way to go if you want to step into the veterans' shoes.

Eva pilots have small windows of viability, from age 14 or so to about 18. Since the war's been going on since 2014, and Nerv has been staggering recruits into two-year intervals, you came into the program in '22 or '24, meaning you're all fifth- or sixth-gen pilots who've never seen an Angel or Empie with your own eyes, at least not from the seat of an Eva. That's not a bad thing - a lot of our vets would love to be in that position.

Speaking of vets, while there are are only a handful of active pilots in any given base, you won't be alone; aside from staff, those that have lived long enough to retire are still hanging around as mentors. That being said, there's only so much they can coach you when your opponents are highly irregular supernatural beings - no two Angels are the same, and who knows what upgrades the Empies have developed by now?

I'll boil it down plain and simple: your job is to step up to the plate and keep Nerv going strong. You will train, you will fight, you will win, or you will die. All of us will. No pressure, right?

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