Night Watch: The Enemy Within - Myth-Weavers Lethe


Night Watch: The Enemy Within


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High above the Castle Ward, the emperor’s son, Lord Erasmus Atregan, looks down upon the citizens of the Azindralean colony, ruling solely by the fate of his birth. He smells the fear of his citizens- their despair, their outrage. Even he realizes he will only revel in his power for so long, for Azindralea has always been a place of change.

Yet, as dozens of courtly sycophants scurry to appease the demands of Lord Erasmus, the shadowed corners of New Azindralea mask the plots of those waiting wolves who seek the demise of his power...

The Campaign will focus on the Great City and the festering plots and mechanizations of its citizenry. The PC's will plot their own course as they see fit, be it as a hero or even a villain, from their humble beginnings as part of the Night Watch. They will have to use their intellect and wit to survive, for not all situations can be dealt with brawn alone...The lightless warehouse alleys of the Trades Ward fester like the sour, fly-covered belly of an old nag. When the streetlamps dim, the wood-planked warehouses seem to stagger with their own decrepit drunkenness, and what little pity the ward can muster comes from beggars too poor to split a copper or toughs who gather in vacant storerooms to wager coins and chickens upon their fists. Is it any wonder then, why it sparks such a romantic attraction to off-duty military officers? For here, there are no lingering eyes of justice, no harsh penalties or judgments other than what a man can dole out with his own muscle. In a minute, a man can prove himself a primal warrior, or fall to the dust and tribunal humiliation of his silent peers

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