Villains for Profit - Myth-Weavers Lethe


Villains for Profit


Title
Game Masters
Players
Readers
Game Information

Game Ads


Game Description

Four dastardly villains have banded together because they are tired of being low-shots. They want to become big! famous! respected!
and above all... FEARED!
Notoriety don't come cheap, though. So our villains will have to secure themselves some capital, a base and a plan!

Lets get right down to business, shall we?
I wanna see some decent RP'ing here.
BOOKS ALLOWED: Crooks, core, hero high, freedom city and lockdown.
Power level 10. Power points: 151 (why 151 you ask? 'cus i'm random like that)
you start with little money and a BAAAD HQ. a garage, somewhere in north America(dark blue), a laptop with internet, and a crappy car (compact car).
Not exactly something to build a empire on...

The game will be played in quite a sandbox style, if you have ever played the PC game "evil genius" it will work somewhat like that. Only without minions and with more sandboxyness.
Unitrol exists.
freedom city exists
hero high exists
Czar rules over a small country

Starting wealth: 4
Starting base:


Here is the world map, it is split into coloured regions where you can unlock new missions, this is done by having one of the villains search trough the internet for appropriate jobs ("hmm... the gold stock in fort knox is being moved...") at leats ONE villain MUST have the computer skill.
when a mission is unlocked you have usually one day (in-game time) to accept it. Sometimes you have more, I will notify you when you do.
How the colour system works: let's say you decide to try to unlock a mission in the dark red region. but wait... there's two of them! then you simply say "the one to the left" or "the one to the right" as you can see on the map, left and right is EASILY distinguishable. or use names, like "cuba region or japan region or india region" you get the picture.

In the start, you are restricted to carry out crimes in America (unless all of you have some way of transportation, like flight, superduper speed, great teleport etc etc) and your key goal in the start should be to get enough cash to buy a hideout and a assault plane of some sorts (or make one yourself.... ;] ) a good hideout is something like... a deserted island or a mountain fortress or underwater base.
You can find bases/locations for sale on the internet.

remember that you villains have decided to work together. try to stick to that.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Last Database Backup 2024-05-04 02:44:34pm local time
Myth-Weavers Status