a Classic Dungeon Romp
Remember when dungeon ecology was a crazy new idea? When ability scores were sorted STR, INT, WIS, etc, and fireball had no damage cap? This is an old school dungeon, the kind where crazy wizards craft nonsensical puzzles because puzzles are fun. I've glanced at the 3.5 port that Wizards put together, and it's okay. Instead, I'm going by memory and porting on the fly. I'm padding it with some role playing encounters to bring the mix up to about 50% combat, 30% puzzles, 20% rp (#boilerplate disclaimer that combat and puzzles are also role playing opportunities#).