The Scales of War - Myth-Weavers Lethe


The Scales of War


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Game Description

Look, it's yet another Scales of War game starting up!

This one will be a little different than some of the other SoW games out there, in that I will be changing a few, minor things. I would prefer if players were not familiar with the SoW series in Dungeon magazine, but if you are, and as long as you don't use that knowledge for your character's benefit, we're all good.

Estimated Players Wanted: 5

- Starting Level: 1st
- Starting gold is 100, but each character gets an Adventurer's Kit at no cost.
- All races and classes from PHB 1 and 2, Eberron and FR, plus the Monk and Revenant Class is allowed. Basically if WoTC has published it for 4th edition, I'm gonna allow it (Monster classes, PM me or post for approval).
- I do not need detailed character backgrounds to allow you into the game. Nothing irritates me more about PbP games is all the work players put into characters just to get into the game only to see the DM fail and not follow through on the game. I, as the DM, need to prove myself as much to you, the player, as you do to me. Introduce yourself if you're interested, tell me a little about yourself and what you want out of this game, what you would like to see in this game that you don't in others, and what race/class you would want to play.

INTRODUCTION

The world has never been a safe place. Bastions of civilization populate a dark, menacing world—islands of order and reason exist in a land otherwise overrun by dark cults, vile monsters, creatures from the dark edges of the imagination, and worse. As deadly as the world is on a normal day, something has begun to stir on the fringes of the civilized Elsir Vale. Formerly the site of an attack by an army known as the Red Hand, the Vale has known several years of peace since brave adventurers stormed into the teeth of the approaching Hand and sent them scurrying back into the darkness.

But the peace of Elsir Vale—and specifically, the town of Brindol, heart of the former conflict with the Red Hand—has been shattered. The vague shadow of unease the locals have been experiencing lately has crystallized in the form of an attack on the town itself. Now Brindol finds itself once more in need of brave heroes willing to come to the aid of their citizens.

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