Full Auto Arcane CthulhuTech - Myth-Weavers Lethe


Full Auto Arcane CthulhuTech


Title
Game Masters


Game Information
  • Created Sep 17 '09
  • Last Post Oct 16 '09 at 10:44am
  • Status Complete
  • System Miscellaneous

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Game Description

The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. - H.P. Lovecraft

You gain strength, courage and confidence by every experience in which you really stop to look fear in the face. You are able to say to yourself, "I lived through this horror. I can take the next thing that comes along."...You must do the thing you think you cannot do. - Eleanor Roosevelt

The Engel Project, the last best hope for humanity. These cybernetic monstrosities of nanoengineering and alien biologies are the trump card of the New Earth Government against all the horrors that the Cosmos can unleash.

You are Prometheus Squadron, a hand picked group of Engel and Mecha pilots searching for lost and stolen artifacts deep behind enemy lines. Your home is the NES Tartarus; a completely classified prototype aerial Battlecruiser that is both faster and stronger than the typical Victory-class. Under the command of Colonel Atticus Gardner; you are to find some of the most powerful and dangerous items imaginable and secure them for the NEG or, failing that, find some means of destroying them. This will not be easy; any volunteers?


This is an NEG military special forces campaign for CthulhuTech run with the standard Framewerk rules. You are either a Mecha or Engel pilot; no home base PCs for this one as I'd prefer you to all take part in the action. All of you start as experienced Air Force Captains (or equivalent) (Authority 3/Duty 3) with 40 Stat and 40 Skill points.

No Sorcerers, Para-psychics, or Tagers. The first two really don't jive that well with the lifestyle of a full time Mech or Engel pilot. The third don't appear in the NEG military as they would be considered as monstrous as the Migou or the Deep Ones. Human and Nazzadi only, as Xenomixes and Whites aren't old enough to be veterans of your caliber.

All Mecha and Engels are allowed including the Vade Mecum Aquatic specialists and Nazzadi Mecha of all types. No custom Mecha though you can be issued additional weaponry as the situation calls for it.

Rules of thumb in my games: The site is PG-13 so keep it within that; I expect people to be honest and respectful. This means no munchkining or insulting other players. I'd prefer active players, posting once a day+ would be good since this game will feature a fair amount of combat. Please be able to notify me in advance if you are going away so I can sideline or NPC your character; emergencies are the exception to this. If you are prone to randomly and inexplicably disappearing, please don't apply. Don't quit on me and I won't quit on you.

Applications should be the following

Player Name: Do I really need to explain this?
Experience: General and CthulhuTech specific roleplaying experience
Timezone: What timezone you are in. This is so I can have a general idea of when to expect response posts from you.
Rules: Do you have access to a copy of CthulhuTech? If not I'll have to provide you with background and whatnot.
Character Name: Again self explanatory
Character Callsign: Should be realistic and PG-13
Character Concept: Should indicate what kind of Mech or Engel role you intend to take on as well as what the general disposition of your character is; e.g, neurotic, aggressive Nazzadi close support mech pilot would be the barest minimum; more is welcome.
Character Background: This comes in two parts. First give me a general history of your character. Second take a situation from that character's past and role play it out. A couple of paragraphs in both cases should be fine.

If you've any questions feel free to ask. I know some of the above may feel restrictive but I find that restrictions enhance creativity and keep games from dissolving into rambling catastrophes.

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