Races: This is a cosmopolitan place. Any of the races are acceptable, but since your country borders on lands that primarily belong to Warforged, Orcs, Undead, Shifters, and Dragonborn, if you pick these races you can expect there to be some tension. Your country is at war with these other countries. Public opinion of you may change based off of how the war is going on that front.
Also there are no Half- races. You are what your mother was. Half-elves are reflavored as a variation of humans; half-orcs are orcs.
Feats: I will grant to each character one free feat of Focused Expertise (weapon/implement of your choice)
Skills: You get the number of skills indicated by your class, but they can be any skills.
Backgrounds: From your background you can gain a +2 bonus to a skill of your choice.
Starting Equipment: This will be an "itemless" campaign. You can select an item with a power you like, and you will receive that power as a Divine Boon (you are working for the church). You can select the 3 item powers as normal (A level 12 item power, a level 11 item power, a level 10 item power, and whatever you can put together from the value of a level 10 item).
As a result of the lack of magic items, you do gain some bonuses. You have a +2 item bonus to attack and damage rolls, this will increase by 1 at levels 12, 17, 22, and 27.
Also you have a +2 item bonus to all defenses that increases by 1 at levels 14, 19, 24 and 29.
Alterations due to monotheism: Characters with the Channel Divinity ability, may take any of the Channel Divinity Feats. It still uses a feat slot. Divine characters can also choose from any of the Divine Domains.
Magic in all its forms, psionics, and the ability to commune with/use spirits are considered to be a gift from Somec.
All characters worship Somec, to some degree or other. People not in Somec's Succor worship Pel.
Allowed sources: anything in the character builder and MP2
Completed applications should be posted in the application thread. Click here.
The applications should be in the following format:
[img]Insert image url here[/img]
Name:
Race:
Class:
Alignment:
Insert Statblock here.
Backgrounds should include why the Church has noticed you in particular. There was a specific invitation from the Church to you. What makes you so special? Why do people in power know your name? You are paragon level, you have adventures in your past, you are already a known hero.
Under Item powers list what powers you want for your character. I will be reviewing these to make certain that they do not get out of hand. If I feel that you are abusing some of the privileges that I would like to extend, you will be required to make changes at my discretion.
Whasisname, Human Cleric, Miracle Worker Init +5 HP / BloodiedHealing Surge ( used /) AC 25 Fort 20 Reflex 18 Will 25 Speed 5 Str 14 (+2) Con 12 (+1) Dex 11 (0) Int 9 (-1) Wis 21 (+5) Cha 19 (+4)
Flame Strike, 'Divine Boon: Periapt of Cascading Health', 'Divine Boon: Summon Armor', 'Divine Boon: Cat Tabi', 'Divine Boon: Symbol of Divinity'
Bonus Feat - Choose an extra feat at level 1
Bonus Skill - Trained in one additional class skill
Bonus At-Will - Know one extra 1st level attack power from your class
Human defense bonus: +1 to Fort, Ref, and Will
Cleric:
Channel Divinity: Use Channel Divinity once per encounter.
Healer's Lore: Add Wis modifier to hp healed on cleric healing powers.
Healing Word: Use Healing Word as an encounter (special) power; minor action.
Ritual Casting: Gain Ritual Casting as a bonus feat.
Miracle Worker:
Miracle Worker Healing Action
Word of Life
Defensive Healing Word - Bonus to recipient's defenses when you use healing word
Ritual Caster - Master and perform rituals
Shared Perseverance - When you grant a saving throw, your ally gains +1 to the roll
Power of Life - +2 to Heal, boost to Astral Seal
Healer's Implement - Add holy symbol's enhancement bonus to healing powers (+2, increase with attack bonus)
Action Surge - +3 to attacks when you spend an action point
Stubborn Survivor - +2 to saving throws when you have no action points remaining
Mark of Healing (Dragonmark) - Grant saving throw to ally you heal, perform restoration rituals
Amoth's Grace - Use Amoth's Grace Channel Divinity
Whasisname was born in the Central Cathedral of the Church of Somec on the highest of all holy days. When he was born there was a bright golden mark to be found on his right hand. As he grew he became quickly known among his teachers for his aptitude for learning.
As he grew he soon gathered a reputation for himself as one who knew the Book of Somec better than most. He would enter into debates with any who desired. In this way we was able to advance in the Church. His name and reputation spread, and soon he was teaching others.
A few years after he became a teacher there was an outbreak of disease in Aldenton. Many died, and none could figure out where the disease was coming from. It didn't bother Whasisname much, until one day when the disease entered into his classroom. As one of his students lay dying on the floor, Whasisname knelt down and with his right hand he touched the student. The symbol on his hand began to glow. The student began to breathe easier, and it looked like he might even get better.
The news of this feat soon traveled to the whole city. Whasisname soon had a queue of people waiting for him to heal their loved ones. At first he was happy to help everyone who came. Soon however it began to wear him out. In this frame of mind Whasisname slipped out of the Cathedral.
As he wandered he could feel a slight tugging on his right hand. There was no one there, but still he felt it. At first he wasn't sure what he should do, but in the end he followed the tug. It led him through the city. It took him to the river that flows into Aldenton. He followed the river out of town. It was a surprise to him when he ran across more than just the river. A small contingent of undead had made a settlement around a branch of the river. It was an incursion of the undead. And it looked like they were poisoning the water.
Whasisname got enraged, and calling on the power of Somec he smote the undead. Fire descended from the heavens to cleanse the land of the invaders. After a difficult fight Somec sat panting on the bank of the river. Knowing the job wasn't done, Whasisname began to carry out a ritual. For an hour he worked on the ritual, changing the water into holy water. As the ritual carried on the river became clean again.
He was unaware that during this time a contingent of people had come from Aldenton to see what the fireworks of his fight had been about. They saw the twice-dead corpses and the young teacher carrying out the ritual. As the holy water flowed down into the city, the diseases began to disappear and the city soon became healthy again. The group of watchers had made certain that the whole city knew that Whasisname was the one responsible for the city's restored vigor.