Rise of the Runelords-4e


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Game Description

The town of Sandpoint needs you!

Whatpoint? Sandwho? Whatwho? If the name of this friendly little coastal town doesn’t mean anything to you yet, never fear—you're soon to find out. Here, they’ll make friends, buy their first suit of armor, visit their first tavern, and eventually tangle with monsters. It’s the start of a brand-new campaign, one set in the world of Golarion, the setting for the Pathfinder Chronicles Campaign Setting. The adventures your PCs are about to embark on will determine the fate of not just Sandpoint, but the surrounding region of Varisia as well. If they fail, their friends and countrymen might well be doomed to a new age of slavery and horror, but if they succeed, their triumphs shall be recorded by sages and kings, their immortality assured. They will become the latest entry into the Pathfinder Chronicles.

That’s the idea behind the setting of Pathfinder— a place where the triumphs of heroes and the workings of villains are recorded in a constantly evolving codex of tales spanning centuries. For much of written history, world events followed charted routes. Oracles and seers mapped out the future in the stars above, and their prophecies always gave a reliable view of the ages to come.

Until a god died a century ago. No one saw that coming, and now, the old prophecies are failing. Oracles go mad and seers desperately try to account for the loss of the future. While some cry out that the world is at an end, they’ve been doing so for 100 years now. And the world’s still here. It’s just unclear where things are going. The future of Golarion is open, ready to receive the triumphs and failures of a new generation of heroes.

Because, as we all know, PCs have a knack for doing the unexpected. How could any oracle or sage predict what they’ll get up to next?

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