- Variant classes, if taken, replace the base class. You cannot multiclass into the base class if you take the variant. Variant classes count as the base class when calculating multiclass penalties.
- Prestige classes and base classes never have alignment restrictions. The exception is paladin, which uses the Unearthed Arcana variants, and the blackguard prestige class, which is restricted to evil.
ability of Wild Shape now lasts on a min/level basis instead of hour/level.
gain +4 skill points per level, instead of +2, with quadruple that amount at 1st level. Sorcerers also gain Eschew Materials at level 1 as a bonus feat.
Lion Totem variant of the barbarian
from Complete Champion now reads: "You can make an extra attack when charging at -5 BAB."
from Complete Psionic have their 5th level class ability amended. Double Creation now reads: "Once per day, you may pay an extra 4 power points to instantly manifest a second Astral Construct power after manifesting Astral Construct. It functions as if the power had been quickened, and counts towards the number of quickened spells per round."
now have full BAB progression. A half-giant soulknife manifests a Large mind blade, as do all creatures with similar abilities. Mind blades shaped by the Shape Mind Blade class feature also stay shaped until you shape it to another form.
no longer have Far Shot and Point Blank Shot as requirements for entry.
no longer gain thralls or believers. They gain full manifesting levels instead.
is not to be used.
and all cohort related feats cannot be taken.
: Spells using the Divine Metamagic feat must pay an extra turn attempt. Divine Metamagic cannot be applied to Persistent Spell.
only can be used with spells of 3rd level or lower. The feat can be taken multiple times, each time increasing the level of spells that can be cast while wild shaped, with level 6 and below at the second feat, and 9th and below at the third.
now reads: "You may make a jump action as part of a charge. If you jump at least 10 feet and land in a square threatening the foe you count as charging that foe. This ability does not work if you jump over the foe.
Improved Buckler Defense
now provides a -2 to shield AC for that buckler if a hand wielding the buckler is used to attack, instead of retaining the shield AC. Your shield bonus for the buckler can never be reduced under 1 through this way.
- A destroyed
reforms in one week. Essentially, you regain the feat psicrystal affinity after one week, replacing your old psicrystal.
Belts of Healing
can only affect one target for a maximum of 10 charges per day. Any successive charges used are wasted.
is now increased to 10000 gp per weapon. It now ignores half of the target's armour bonus to AC, rounding down. For example, a suit of full plate armour would only provide a +4 AC bonus against an adamantine weapon. This does not apply against adamantine armour, which retains its normal armour value.
Weapons and Armour
is now a +3 enhancement bonus.
is now a +2 enhancement bonus.
cannot be bought.
cannot be bought.
Full magic-psionics transparency will be utilised.
- Automatic misses need to pass a DC 10 Reflex save instead of a Dexterity check to avoid dropping their weapon.
- Creatures of the Earth subtype, such as Earth Elementals, are immune to petrification.
Spells and Powers:
- The spell
and the power
both require one week of research in which at least 12 hours must be spent per day studying the spell or meditating for the power. At the end of the week, the caster/manifester must sacrifice 2000 experience points and make a DC 24 spellcraft or psicraft check, depending on if it's limited wish or bend reality. If the check passes then the spell or power is successfully learned, but if it fails then the experience points are wasted and the person must begin the process again.
- The spells wish and
and the power
cannot be learned through ordinary means, and can only be added to your spells known or powers known if you hold the spell limited wish for wish and bend reality for reality revision.
does not suffer from this final restriction.
- To cancel
etherealness or any related abilities
- that is, to return to the Material Plane - is a standard action.
Empathic transfer, hostile
is now a 5th level power, and costs 9 power points.
Mantle of the icy soul (Frostburn) and mantle of the fiery spirit (Sandstorm)
do not stack - subtypes gained by these spells override one another.
- The power
shatter mind blank
now can be augmented. For every power point you spend augmenting the power, its save DC increases by 1.
variant rules of the polymorph sub-school
will be used.
of any kind are not allowed, and all teleports that travel further than ten miles will have the intrinsic miss chance. Any distance of beyond two miles per caster level has a miss chance equivalent to ‘viewed once.’ On target for viewed once is 1-54, and off target is 55-88.
- The power
is not allowed.
Might Wallop, Greater
is changed to 1 round/level duration.
Iron heart surge
can only be used once per hour and once per encounter and cannot be recharged. It only affects conditions that aren't purely physical - it will affect stunned, dazed or if you're under the effects of a spell, but it won't affect non-magical conditions such as prone, grappled, blind, dazzled or deaf. Below is a list of what it affects.
Immobilized (if by spell)
Fatigued (returns after the encounter)
Exhausted (returns after the encounter)
Deafened (if by spell)
Confused (if by spell
Staggered (not if HP is 0)
that allow the use of one ability modifier on rolls never stack with each other - for example, adding Dexterity modifiers to damage through Shadow Blade never stacks with the Corsair's ability to do the same. This also applies for abilities - the Paladin's Divine Grace class feature and Arcane Resistance from Hexblade don't stack, for example.
Character retraining and rebuilding
from PHBII is not allowed.
amendments to the following should be discounted: damage reduction to metacreativity spells, for example crystal shard; astral construct; empathic transfer, hostile, which reverts back to the Expanded Psionics Handbook with the modifications above, but keeps the area augment wording from Complete Psionic. The following rules from Complete Psionic overwrite the rules in Expanded Psionics Handbook: psionic dimension door; energy missile and energy stun; soulknife psychic strike charging for twin shortsword mindblades; manifesting powers from stones with your own points.