Arbiters of Hope


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Game Information

Game Description

BackgroundA world of terror, an empire in flames. You are an Arbiter, created to save the failing Empire of Tennesar-Ceres from terrible invaders, insidious monsters and internal strife. The largest entity in the known world, the Empire is a vast continental power and has been for the past six hundred years. Besieged on all sides, by the relentless Kythera Confederation, the wicked subterreanean drow and torn apart by riots and famine, now it seems to be in the twilight of its era.

You are not a single being. In the Empire's direst hour, the bodies of six accomplished adventurers were joined, fused with the souls of six legendary champions of eons past, brought forth reluctantly from the sacred Hall of Heroes to save the world from darkness and despair once again. What resulted was neither man nor immortal legend, but beings with the wisdom and experience of two great paragons who must defy all odds and bring order, justice and strength back to the Empire.


Now I know this isn't too much information, but that's because the game literally starts at the instance of your creation. Your characters have had their minds traumatically merged and remember very little of either life. You remember the current body more than that of the ancient mind - you remember why you volunteered, some of your most memorable exploits, and one or two of the most important people to you, but they are distant memories with no emotional attachment to you now. Of the heroic legend whom you are now fused with, you remember naught but odd flashes of undiscernable images.

The game will be a level 10 gestalt game. Don't cream yourselves yet, there are a significant number of restrictions and changes in place - see below in character creation. While I don't mind optimising, the instant someone someone shows me a Frenzied Beserker charger that deals 98195831513 damage a turn is...well it's not a very good instant. Don't go overboard, for everyone's sake.

Character creationStarting level:10
Rolls: 4d6 and drop the lowest for stats, re-roll stats worse than 10. If you don't like your stats after you roll, you may opt for 32 point buy instead. HP is rolled for each level, max first, but if your rolls end up putting you under average, you get bumped up to average hit points.



Application process



The game will be a mix of RP and combat. Combat won't be too common, but the ones which take place will be dynamic and extremely challenging. I hope everyone will have a good time.

I'm really looking forward to DMing for everyone.

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