Destiny's Shadow - Myth-Weavers Lethe


Destiny's Shadow


Title
Game Masters


Game Information
  • Created Feb 11 '11
  • Last Post Jul 18 '11 at 1:43am
  • Status Aborted
  • System World of Darkness

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Game Description

Destiny's Shadow, Charm City Chronicle - A long-term, Vampire-centric, camarilla-Horror play-by-post game, that emphasizes role-playing over mechanics. This game is home-brew.

Genre: Modern Horror/Vampire

System: The game itself allows players to create vampire characters, and is an play-by-post style of format using forums as the main way to play. The rules set is based on VtM/LotN/WoD genres. Character advancement is based on moving the story along rather than how successful a character may be in their plots and plans. This particular chronicle can host many players and is mainly non-canon. Players are also encouraged to form their own story lines to add to the existing chronicle.

Materials Needed: None. All rules are provided. Knowledge of this type of genre is not required, and players new to this genre are most welcome. Those that are well versed in this genre will notice significant changes.

The Chronicle:

Charm City, a region of roughly over 600,000 mortal residents. Charm City has been a seat of power for the Camarilla for nearly 300 years. Times have changed however, for the current prince of the city had become complacent in his rule. The political structure of the kindred in the city had remained unchanged for so long that there has been a steady decline of the Camarilla power base, and many intruders have come to occupy many sections of the area. There are rumors flying that a Justicar is coming to the city, and judgment will be swift when they arrive. The Prince had ignored these whispers, dismissing them as nonsense. But the rumors are true, and the fall of the Prince has caused a power vacuum in Charm City, many will be vying for the positions of power and station within kindred society.

What follows will be many power struggles, back-stabbing, rumors, lies, and double-dealing. Everyone will be out to make themselves look good while making everyone else look bad, and to discretely eliminate the worst of the competition outright. The Justicar did come one dark night to escort the former Prince to his new destination, one very far away from the reigns of power...

All of you have been compelled to leave your current locations and tasks to gather in Charm City, to open once again the Elysium, and set up a new Princedom and other members from the ranks of the Nightblessed. You only take what you can carry, and your knowledge of Kindred society is limited by what you had learned from your Sires. Next to blood, the Masquerade is of great priority for it had been thoroughly implanted into the core of your being, that it will keep you alive and free from the horrible consequences of discovery. Your journey begins in the harbor of Charm City, a harbor that has been in use since the late 18th century.

The city is old, but not as old as cities in Europe where most of your fellow Kindred hail from. Located on the eastern seaboard, nestled in a small state of Maryland, your new life awaits you, filled with much fascination. Your loyalties will be tested, and the now vacant garden of Kindred power requires a new warden to dominate and nurture. It is the beginning of winter, the prey seeks shelter from the cold. Hide yourselves from them and control them from the shadows. They are cattle but should never be underestimated, for their shear numbers would overwhelm us, and bring about the destruction of our kind. The city awaits, its' mouth wide open to devour the weak and hesitant.

Have you the prowess and wit to survive the long night?

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