The Moonshae Rebellion


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Game Description

It is 1372DR on the twelfth of Mirtul, the beginning of Spring. You are a northerner of the Moonshae Isles. For generation upon generation, your people have sailed along he sword coast in formidable longships, raiding in the name of Tempest and Glory. That is, until roughly 72 years ago when dark gods made human moved to secure the island for their own purposes. The Kendricks, a family born from the Ffolk of the southern isles, took up arms and rallied the entirety of the isles beneath their banner as they fought to drive those foul deities from the land. When the battle was done, the leaders of the Northmen spurned the old ways and swore fealty to the Kendricks. The days of raiding are over, and your people grow slow and weak. Corrupt leaders marry their sons and daughters to "nobles" of the Ffolk. You, and many others, look upon these changes with more than a hint of dismay and disgust. Rasmus Heartbane, the son of a famous raider, has sent out a call beckoning all who long for the old ways to return to the Iron Keep, the seat of the Northerner's Power. Spring is a time for change, and as the people of the Moonshae Isles are about to find out, change is often violent.

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It is 1372DR on the twelfth of Mirtul, the beginning of Spring. You are a Ffolk of the Moonshae Isles. For generation upon generation, your people have done battle with the Northerners to the north, though you would have been content with peace. A peace that High Queen Alicia Kendrick and her father before her have finally secured through deed, marriage, and word. The Northerners have never been content with peace however, and word has reached you that an influential captain amongst their ranks has been spreading dissent. It may soon be time for you and your kind to take up arms once again, to defend your family and homes. And perhaps this will be the last time you need to fight the Northman, for things have slowly begun to change for the better. And Spring is a time for change.

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