TATTERED FATES - Myth-Weavers Lethe


TATTERED FATES


Title
Game Masters
Players

Game Information
  • Created Mar 23 '11
  • Last Post Apr 26 '11 at 2:54am
  • Status Aborted
  • System Dark Heresy

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Game Description

Darkness has taken you, leaving you endlessly falling into an empty oblivion without sight or sound. Moments flash briefly into being and fade again; a cold iron table and bright light above you, the mocking voice of a child, the reeling stench of beast and raw meat, weightlessness, the hammering of great machinery, and finally, fetid black water oozing beneath you and chill winds stirring foul air.

You wake slowly to find yourself paralyzed in cold darkness, your voice silent and your body as limp and useless as a rag doll. You are helpless to act or speak, or even hold your thoughts together, but you can hear the ragged breathing of others in the dark telling you that you are not alone in your fate and feel the bone-deep ache in your limbs confirming that you yet live.

Sickly-green lamps flicker on in the walls, and a dozen figures appear, wading shin-deep through rank waters towards the cold platform on which you and the other tangled forms hang. They wear ragged cloaks over dark body armor, and their faces are covered by grotesque animal masks fashioned from glittering metal and stitched skin. Each mask is different, one a hound one a serpent, another a swine, and so on, while the leader wears the gilded visage of a jackal with crimson teeth.

Chains are released and you are dumped into the ice-cold filth of the water with the others, all equally helpless, heaped up like in a mass grave for the living. Each of you is swiftly and perfunctorily examined by the masked men like livestock in a market. The Jackal Mask barks a curt order, and he and the others back away swiftly into the darkness.

Frost creeps across the walls, and the waters beneath you grow cold as the grave, as from the darkness a human-shaped, spike-studded metal cabinet comes into view, pushed along by two stunted and misshapen figures. Another shadowed form, tall and lean, hangs back on the edge of sight behind them.

Horror is heaped upon horror as the iron cabinet opens to reveal the severed head and mutilated torso of a young woman floating within in a column of unearthly light. The woman’s eyes snap open and cruel white light floods out. You feel the stabbing claws of a vile force invade your mind with its polluting touch as you and your fellow captives finally find voice enough to scream.

The force withdraws suddenly as the iron cabinet snaps shut. A silver-clawed hand rises from the darkness and indicates three captives in turn. The misshapen figures lunge forth and drag them screaming into the darkness where they are abruptly silenced.

Mercifully you are not among them.

The light fades and oblivion takes you again.

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