Mirrors of the Y2K - Myth-Weavers Lethe


Mirrors of the Y2K


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Game Information
  • Created May 22 '11
  • Last Post Sep 15 '11 at 11:44pm
  • Status Aborted
  • System Werewolf

Game Description

Weary shadows fall at last over the martial valley as bleeding daylight crumples silently to the floor. The Pure have fled; the Hunters, gone. You are exhausted - rundown to your core - and your hearts are heavy with the weight of allies lost. Slowly, deliberately, you make your way back to Sailor's Rest, eager to put as much distance as possible - be it physical or purely psychological - between yourselves and this tragedy made manifest upon your lands.
It is not, then, until you have entered your humble abode that you sense that something is off. A duality of scents strikes your canid senses, leading you simultaneously towards the breakfast nook and towards a certain pair of your packmates. Bewildered, you enter the room and find Cernunnos and Styx, your loyal packmates, seated comfortably at the table, caught right in the middle of conspiring just as they are accustomed - which would pose no problem but for the fact that these are not the same Styx and Cernunnos whom you so recently trudged home with... Those two are still amongst the pack, and are just as startled and confused as the rest of you.

Who are these Werewolves who call themselves Gauru - these infidels who claim Gaia as their mother? And since when has any Werewolf had an Auspice called Theurge or Philodox?

Ladies and Gentlewolves, Uratha all -
Let us take up our stories, raise our characters' heads and forms again, and together we shall weave a new tale~

This is the hunt for the Millennium Virus.

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