[4E] Surrealistik's Homebrew Races (PEACH)
More copy/pasta x-ferred over from GitP so as not to offend the powers that be:
Illithid
Underdark dwelling aberrants from the madness of the Far Realms, they are a haughty, intelligent race of powerful psionics bent on the domination and subversion of all others.
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Average Height: 5' 6"-6' 2"
Average Weight: 135-220 lb.
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Ability Scores: +2 Intelligence; +2 Charisma or +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Darkvision
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Languages: Common, Deep Speech, choice of one other
Skill Bonuses: +2 Arcana, +2 Bluff, +2 to one other skill
Aberrant: You are an aberrant; as such, you are subject to effects and conditions that affect aberrations.
Grasping Tendrils: You use your highest ability modifier in place of Strength to make grab attacks, make grab attacks as a melee basic attack, and do not need a hand free to make grab attacks (you can still only grab one creature at a time). You gain a +3 racial bonus to grab attack rolls. This bonus increases to +6 at level 11 and +9 at level 21.
Bore into Brain: You gain the Bore into Brain racial power.
Mind Blast: You gain the Mind Blast racial power.
Telepathy 5: You can communicate telepathically with any creature within 5 squares of you that has a language.
Bore Into Brain - Illithid Racial Power
Your tendrils impale a helpless victim's skull, drawing from it delicious grey sustenance.
At-Will ✦ Healing
Standard Action - Melee touch
Target: One living creature that is helpless, unconscious, stunned and/or restrained or that you are grabbing or dominating
Attack: Highest ability modifier + 3 vs Fortitude
Level 11: Highest ability modifier + 6 vs Fortitude
Level 21: Highest ability modifier + 9 vs Fortitude
Hit: 2d10 + 2 + highest ability modifier damage. If you drop the target to 0 hit points or fewer with this attack, you kill it, devouring its brain and gaining the following benefits:
21st level: 6d10 + 6 + highest ability modifier damage.
Mind Blast - Illithid Racial Power
You strike your foes with a powerful blast of psychic energy.
Encounter ✦ Psionic, Psychic
Minor Action - Close blast 3
Target: All creatures in the blast
Attack: Highest of Charisma, Intelligence or Wisdom +3 vs Will
Level 11: Highest of Charisma, Intelligence or Wisdom +6 vs Will
Level 21: Highest of Charisma, Intelligence or Wisdom +9 vs Will
Hit: 1d8 + Intelligence, Charisma or Wisdom modifier psychic damage.
11th level: 2d8 + Intelligence, Charisma or Wisdom modifier psychic damage.
21st level: 3d8 + Intelligence, Charisma or Wisdom modifier psychic damage.
Special: You cannot use more than 3 feats with Mind Blast as a prerequisite which permit you to use it as a Standard Action to modify this power at once.
Racial Feats (Illithid race is a prerequisite in all cases):
Caller of the Far Realm:
Tier: Heroic
Prerequisites: Telepathy, aberrant origin
Benefit: Double your Telepathy range. You can use the Sending ritual once per day as a standard action without expending component costs. You count as having training in Arcana for the purposes of using that ritual or gain a +5 racial bonus to the Sending ritual skill check if you already have training in Arcana, and can use your highest ability modifier in place of your Intelligence modifier for all skill checks related to using that ritual.
Special: You can take this feat any number of times. Each time you take this feat, double the range of your telepathy, gain an additional +5 racial bonus to the Sending ritual skill check, and you can use the Sending ritual an additional time per day as above. Racial bonuses gained from these feats stack with each other.
Author's Notes:
Illithid
Underdark dwelling aberrants from the madness of the Far Realms, they are a haughty, intelligent race of powerful psionics bent on the domination and subversion of all others.
- - - - - - - - - -
Average Height: 5' 6"-6' 2"
Average Weight: 135-220 lb.
- - - - - - - - - -
Ability Scores: +2 Intelligence; +2 Charisma or +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Darkvision
- - - - - - - - - -
Languages: Common, Deep Speech, choice of one other
Skill Bonuses: +2 Arcana, +2 Bluff, +2 to one other skill
Aberrant: You are an aberrant; as such, you are subject to effects and conditions that affect aberrations.
Grasping Tendrils: You use your highest ability modifier in place of Strength to make grab attacks, make grab attacks as a melee basic attack, and do not need a hand free to make grab attacks (you can still only grab one creature at a time). You gain a +3 racial bonus to grab attack rolls. This bonus increases to +6 at level 11 and +9 at level 21.
Bore into Brain: You gain the Bore into Brain racial power.
Mind Blast: You gain the Mind Blast racial power.
Telepathy 5: You can communicate telepathically with any creature within 5 squares of you that has a language.
Bore Into Brain - Illithid Racial Power
Your tendrils impale a helpless victim's skull, drawing from it delicious grey sustenance.
At-Will ✦ Healing
Standard Action - Melee touch
Target: One living creature that is helpless, unconscious, stunned and/or restrained or that you are grabbing or dominating
Attack: Highest ability modifier + 3 vs Fortitude
Level 11: Highest ability modifier + 6 vs Fortitude
Level 21: Highest ability modifier + 9 vs Fortitude
Hit: 2d10 + 2 + highest ability modifier damage. If you drop the target to 0 hit points or fewer with this attack, you kill it, devouring its brain and gaining the following benefits:
- You gain training in all skills the target is trained in until the end of your next extended rest. For each of these skills you already have training in, you gain a bonus to the corresponding skill instead for the same duration (maximum +5). This bonus is equal to the target's ability modifier for that skill.
- You can spend a healing surge.
- At the DM's discretion, you may gain access to the target's memories and general knowledge as well.
21st level: 6d10 + 6 + highest ability modifier damage.
Mind Blast - Illithid Racial Power
You strike your foes with a powerful blast of psychic energy.
Encounter ✦ Psionic, Psychic
Minor Action - Close blast 3
Target: All creatures in the blast
Attack: Highest of Charisma, Intelligence or Wisdom +3 vs Will
Level 11: Highest of Charisma, Intelligence or Wisdom +6 vs Will
Level 21: Highest of Charisma, Intelligence or Wisdom +9 vs Will
Hit: 1d8 + Intelligence, Charisma or Wisdom modifier psychic damage.
11th level: 2d8 + Intelligence, Charisma or Wisdom modifier psychic damage.
21st level: 3d8 + Intelligence, Charisma or Wisdom modifier psychic damage.
Special: You cannot use more than 3 feats with Mind Blast as a prerequisite which permit you to use it as a Standard Action to modify this power at once.
Racial Feats (Illithid race is a prerequisite in all cases):
Caller of the Far Realm:
Tier: Heroic
Prerequisites: Telepathy, aberrant origin
Benefit: Double your Telepathy range. You can use the Sending ritual once per day as a standard action without expending component costs. You count as having training in Arcana for the purposes of using that ritual or gain a +5 racial bonus to the Sending ritual skill check if you already have training in Arcana, and can use your highest ability modifier in place of your Intelligence modifier for all skill checks related to using that ritual.
Special: You can take this feat any number of times. Each time you take this feat, double the range of your telepathy, gain an additional +5 racial bonus to the Sending ritual skill check, and you can use the Sending ritual an additional time per day as above. Racial bonuses gained from these feats stack with each other.
Author's Notes:



