Encounter Powers Level 1
Dragon Breath
The elemental fury of your dragon idols spills out, burning your foes.
Encounter: Acid, Cold, Lightning, Fire, or Poison
Minor Action, Close Blast 3
Attack: Str +2 vs Reflex, Con +2 vs Reflex, or Cha +2 vs. Reflex
Hit: 1d6 + Con modifier damage (Increase to +4 bonus and 2d6 +con mod damage at 11th level, and +6/3d6 at 21st level)
Special: This ability counts as the dragonborn racial power for all purposes. If a character already has this ability, they can now use it a second time in an encounter. When you create your character or gain this skill for the first time, choose Str, Con, or Cha as the attack stat for this power. In addition, choose which elemental damage type at creation- this damage type must be the same as the breath weapon for your Totem Dragon.
Press Forward
With a cry, you lead your companions to glorious battle.
Encounter: Primal, Weapon, Melee 1
Standard Action
Attack: Cha vs. AC
Hit: 2[W] + str mod damage, and you and any allies within three squares may shift one square as a free action.
Determined Rush
Heedless of the grunts who surround you, your goal is the leader behind. And nothing will stop you.
Encounter: Primal, Weapon, Melee 1
Standard Action
Attack: Str + 2 vs. AC
Hit: 1[W] + str mod damage.
Special: This ability is used in place of a charge, and follows the same rules. For every enemy that succeeds on an opportunity attack during your movement, add 1[W] damage to your attack, and you gain three temporary hitpoints after each enemy attack.
Risky Attack
Strength is everything. If your blow connects, your foe will truly know of your strength.
Encounter: Primal, Weapon, Melee 1
Standard Action
Attack: Str -2 vs. AC
Hit: 2[W] + str mod damage.
Daily Powers Level 1
Furious Assault
No matter how you foe tries, your attacks will hit.
Daily: Primal, Weapon, Melee 1
Standard Action
Attack: Str +2 vs. AC (Two Attacks)
Hit: 2[W] + str mod damage per successful attack
If both miss, you may make a free melee basic attack.
Circle of Steel
The foes around you find themselves baffled by your weapon mastery as wounds appear by themselves.
Daily: Primal, Weapon, Close Burst 1
Standard Action
Attack: Str vs AC for each target
Hit: 2[W] + str mod damage, and you get a +1 bonus to AC until the end of your next turn.
Watcher's Gambit
Keeping a watchful eye pays off, as you rush from one foe to another to save an ally.
Daily: Primal, Weapon, Melee 1
Attack: Str +2 vs AC
Hit: 2[W] damage
Special: If an ally within five squares is attacking, you may make a charge attack against the triggering enemy as an immediate interrupt. If you are hit by an opportunity attack during this charge, you stop moving.
Truth of Battle
As the battles flows around you, you know what comes, and that your allies depend on you.
Daily: Primal, Weapon, Melee 1
Attack: Str +4 vs AC
Hit: 2[W] damage, and all allies withing five squares can make a saving throw or gain 5 temporary hitpoints.