[1]This is very important.
NO CUSSING. I find it vulgar and I don't think that it is ever needed. Euphemisms while accepted are discouraged.
[2]For obvious reasons you can't take Craft, Knowledge, Profession skills.
[3]There is a new skill: Canny. This skill will work in place of many Knowledge checks. It draws from your suppressed memories and allows you to recall things; such as, if you wanted to know if you had ever seen that monument before you would make a Canny check and depending on your check you would know if you had seen it before and may even recall some specific memories.
[4]Force Adepts get +1 skill point per level (+4 at first level). This skill point must be spent on force skills.
[5]Consulars get +2 skill point per level (+8 at first level). These skill points must be spent on force skills.
[6]No characters may be Human. The reason for this will be made obvious.
[7]You now may speak, read, and write one bonus language per Int modifier.
[8]You can spend an extra 3 vitality points with an Illusion check to have it do damage. Full rules in the House Rule thread
here
[9]Dark Side points will be awarded by the GM, there is nothing that automatically gets you Dark Side points, but be careful.
[10]Heal Self and Heal Another may now cure suffocation for a number of rounds equal to the sum of your check. They may be used to cure blindness for twice the sum of your check. Full rules in House Rules thread
here.
[11]An Ewok with an Intelligence score of 12 or no longer gains Weapon Group Proficiency (Primitive Weapons) nor Weapon Group Proficiency (Simple Weapons); it, instead, gains Weapon Group Proficiency feats as normal.