DC By Night

Game Masters

Game Information

Game Description

"Because I could not stop for Death—
He kindly stopped for me—
The Carriage held but just Ourselves—
And Immortality." -- Emily Dickinson

I'll be running a Vampire: The Masquerade game set in Washington, D.C., set in the early 1970s.

The mood of DC from a Kindred point of view is one of high anxiety, where a misplaced word or action can lead to the ruin of reputation or even to Final Death if the wrong Kindred is crossed. Citizens are also under more scrutiny, being located nearer to the mortal seat of power in the country, and the political struggles in the mortal world can also provide a source of danger.

The players will make their character sheets for neonates, following the rules here:
I'll allow characters who are 9th generation through 13th.

However, we will start the game with the in their mortal lives, and we'll freeform roleplay the embrace and their transformation into Kindred. Take your characters' backstory into consideration when making their sheets.

All of the Camarilla clans are allowed (including Gangrel, which was still a part of the Camarilla in the 1970s), but Independent and Sabbat clans will have to be accepted on a case-by-case basis. The one clan that is NOT allowed is Giovanni, which is still under a Blood Hunt from the Prince of DC, Marcus Vitel.

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