Elder Scrolls D6 - Myth-Weavers Lethe


Elder Scrolls D6


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Game Masters
Players

Game Information
  • Created Oct 12 '12
  • Last Post Nov 21 '12 at 4:44am
  • Status Complete
  • System Homebrew

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Game Description

The year is 132 of the Third Era, almost three hundred years before the Nerevar Reborn and the Champion of Cyrodil make their marks on the world. The War of the Red Diamond is five years past, though Skyrim remains in the clutches of the necromantic Wolf Queen Potema. The Knights of the Nine have dissolved, and with them the Relics have scattered to the winds. Tamriel remains in a state of unrest, the bandits, rogue mages, and undead menaces that have slipped through the cracks during the war now beginning to once again bubble up wherever the Imperial Legions are sparse.

But those are grand concerns on a scale far larger than the city of Dragonstar, nestled in Hammerfell between the great Alik'r Desert and the mountainous borders of Skyrim and High Rock. Lives are lived, songs are sung, and always the trade moves; south to Cyrodil and Valenwood, west to the coast where ships sail for the Summerset Isles, Elsweyr, and Morrowind, and of course south to the storied city of Stros M'Kai, spoken of in a hundred bawdy songs. And of course where there is trade, there is coin, and where there is coin, there is adventure.

So come, set bards and scribes aflutter as you make your way from Hammerfell to anywhere in Tamriel you please. It's time to make your mark on these Elder Scrolls.

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Myth-Weavers Status