I am starting a Way of the Wicked Campaign, beginning book 1. I hope to be able to run through the entire campaign if we can keep the game going that long.
This campaign is about being evil, which poses a few long term play-ability problems. Also, I hoped to be entertained by this game and homicidal maniacs bore me, so I will be picky about who gets invited. So characters need to be approached with care.
The players guide can be obtained here: http://www.firemountaingames.com/Players_Guide.pdf
Character creation will be 25 point buy. Preference will go to core races. The class restrictions listed in the player's guide are fine, except no anti-paladin. I think I'll keep with no firearms available. Instead of the extra skills as described, we'll run with background skills. I tend to liberally interpret skill checks so background skills can often come in handy. Two traits, one must be a campaign trait.