Restoring Evil - Myth-Weavers

Restoring Evil

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Everyone is celebrating.
Abaddel, god of demons and evil, is dead. He has been slain by a group of four powerful adventurers, who have now retired to safety. There are parades in the streets, taverns are full, churches holding sermons in celebration.
Everyone is celebrating.
In the Abyss, there is a power vacuum. The goddess of devils, Tyregal, moves her forces to take the Abyss, and put an end to the millennia long Blood War. Cultists sacrifice in her name, evil paladins begin to mobilize to bring in a new world order of madness and evil.
Everyone is celebrating.
Everyone but you. You are a scoundrel, a fiend, someone that most would consider "evil". And though you may not have had any great fondness for Abaddel personally, you know what this is. A new era for peace, for the self-righteous puritans that think themselves so much better than you to persecute you further. Young heroes are emboldened, slaying orc strongholds, rampaging through goblin tribes, and even laying waste to the slums in cities that hold mostly "monstrous" races.
So when the world starts falling into chaos because of the fundamental blow that has been dealt to balance, you are the only one who is willing to do anything about it.

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