Greyhawk Undying - Myth-Weavers Lethe


Greyhawk Undying


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This game is set in the City of Greyhawk, the city that bears the name of one of the oldest D&D campaign settings, and one of the most famous cities of all the settings. The ruins of Castle Greyhawk are one of the oldest, and most famous of all dungeons ever made. Some heinous is afoot there. Rumors of this group of adventurers or that, and what they found...or their doom, have been common in the taverns for years. But they often mentioned these two groups of demi-humans collecting taxes by two of the towers in the ruins...and now they're the ones who've disappeared. Were they suddenly slain by adventurers strong enough to do that, who might easily afford the taxes at their level in that case, or did a menace get unearthed by one of the latest expeditions? And is it roaming the countryside now, as we speak?

Into this mix of rumor and suspicion comes a party of adventurers from the distant southwest, from the Yeomanry. They speak of a plot by the half-orc warlord, Turrosh-Mak, who came to the ruins recently to find an ancient magic sword hidden somewhere in one of the dungeons underneath. He must not be allowed to acquire it, for it would enable the wielder to bring unity to normally divided forces; making it the perfect weapon for a humanoid general like himself. It would be better off in the hands of a good nation, and a warrior serving a good liege. They would use it to make peace. These adventurers from the Yeomanry have the support of their own lords' council, and that of the good king of Keoland. They have been inquiring across the city in the taverns and mercenary guildhall for some brave adventurers who can accompany them into the ruins, and beat Turrosh-Mak's forces to the sword. You may even join them later in their quest to put that sword to good use, but that will be for another game...

This is a down and dirty dungeon crawl, some might say gritty, with old-school graphing paper and no fudging of any dice rolls. It's magic-powerful, but not overly so in my opinion (and I appreciate a game with relatively few magic items, though there is an abundance in these ruins). The adventure is the star of the show. Come to visit the actual dungeon halls designed originlly by Gary Gygax himself, and be a part of the magic that is Greyhawk Undying.

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