Sands Stars and Steel - Myth-Weavers Lethe


Sands Stars and Steel


Title
Game Masters
Players

Game Information
  • Created Mar 11 '18
  • Last Post Jul 13 '18 at 12:02am
  • Status Complete
  • System Fate

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Game Description

Welcome to Earth. It’s been a long time since The Big Day. How long? Hell if anybody knows anymore. Ever since the first Arcstorm split the sky on The Big Day, not much stays the same. When the storm sweeps through, everything changes. I’d say everything gets Weird, too, but that’s pretty much what passes for normal these days.

The only place that doesn’t get all tumbled up and remade when the storms come through are the Spires. Some of the scholars say that big natural formations can sometimes shield you from a storm if you’re on the right side, but most folks stick to the known spires if they plan to settle down. Some of the biggest cities have figured out how to expand their protection, make something bigger.

But getting big and noticeable out here is a pretty dangerous idea. You get a nice patch of green and got soft, and you won’t last the next storm season. Out in the deserts, something makes people go sand-mad, strap whatever they can together into a big spikey armada of death and destruction, and go crash it into the first thing that can’t get away from them.

There’s plenty of adventure to be had out there in the wilds, depending on what suits you. Scholars will pay for info on pre-day info, the spire lords will happily pay out for supplies and help, and you can always just throw yourself into the dunes if you’re looking for on hell of a scrap.

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